Cricket Media - Latvia

  • Latvia
  • Revenue in the Cricket Media market is projected to reach US$29.93k in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 3.41%, resulting in a projected market volume of US$35.39k by 2029.
  • In global comparison, most revenue will be generated in India (US$1,164,000.00k in 2024).
  • The average revenue per user (ARPU) in the Cricket Media market is projected to amount to US$2.49 in 2024.
  • In the Cricket Media market, the number of users is expected to amount to 13.8k users by 2029.
  • User penetration in the Cricket Media market will be at 0.7% in 2024.
 
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Analyst Opinion

In Latvia, the Cricket Media Market within the Sports Market has seen slow growth due to factors such as limited access to digital technologies and lower health awareness among consumers. This has led to a subdued decline in the market, impacting its growth rate. Online health services are not as convenient in this market, hindering its potential for significant growth.

Customer preferences:
With the rise of mobile devices and internet usage, the consumption of media content has shifted towards digital platforms in the Cricket Media Market of the Cricket Market within the Sports Market. As a result, there has been an increase in demand for online cricket streaming services and digital media subscriptions. Additionally, the younger generation, who are more tech-savvy and have a higher disposable income, are driving the growth of mobile-centric viewing of cricket tournaments. This trend is expected to continue as more digital innovations and streaming options become available.

Trends in the market:
In Latvia, the Cricket Media Market is currently witnessing a rise in digital media platforms, such as livestreaming and social media, for sharing and promoting cricket content. This trend is expected to continue and expand in the coming years, as the popularity of cricket grows in the country. In the wider European market, there is an increasing demand for immersive and interactive experiences, such as augmented reality and virtual reality, within the sports media industry. These emerging technologies have the potential to enhance fan engagement and create new revenue streams for industry stakeholders. Additionally, with the rise in popularity of mobile devices and social media usage, it is important for cricket media companies to adapt their content to these platforms in order to reach a wider and more engaged audience.

Local special circumstances:
In Latvia, although football and ice hockey dominate the Sports market, cricket is gaining popularity due to the increasing number of expats and international students. This presents an opportunity for growth in the Cricket Media Market, with a potential target audience interested in live broadcasts and online coverage. However, limited knowledge and exposure to the sport, alongside a small local market size, may hinder the markets expansion. The regulatory environment in Latvia could also impact the entry of foreign media players, requiring adaptability to local laws and cultural norms.

Underlying macroeconomic factors:
The Cricket Media Market of the Cricket Market within the Sports Market is influenced by macroeconomic factors such as technological advancements, changing consumer preferences, and the overall economic health of the country. Countries with a higher GDP and a strong emphasis on sports are likely to have a larger demand for cricket media, leading to market growth. Furthermore, favorable government policies and investments in sports infrastructure, such as stadiums and training facilities, can also drive the demand for cricket media, creating a conducive market environment. On the other hand, economic downturns and a lack of government support can hinder market growth and limit the potential for the Cricket Media Market within the Sports Market.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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