Basketball - Latvia

  • Latvia
  • Revenue in the Basketball market is projected to reach US$715.20k in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 0.10%, resulting in a projected market volume of US$718.90k by 2029.
  • In global comparison, most revenue will be generated in the United States (US$9,535.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball market is projected to amount to US$15.20 in 2024.
  • In the Basketball market, the number of users is expected to amount to 64.6k users by 2029.
  • User penetration in the Basketball market will be at 2.6% in 2024.
 
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Analyst Opinion

The Basketball Market in Latvia is experiencing slow growth, limited by factors such as low consumer interest and minimal investment in the sub-markets of Basketball Media, Merchandise, and Ticket Sales. This, combined with lack of innovation and competition, contributes to the stagnant growth rate in the overall market.

Customer preferences:
The popularity of interactive experiences has grown significantly within the Basketball Market of Latvias Sports Market. This trend is largely driven by the younger generation who are seeking more immersive and engaging activities. As a result, virtual reality and augmented reality technologies have been incorporated into live games and events, providing a unique and interactive experience for fans. This shift towards interactive experiences is also seen in the marketing and advertising strategies of basketball teams, with more emphasis being placed on social media and influencer partnerships to engage and attract younger audiences.

Trends in the market:
In Latvia, the Basketball Market within the Sports Market is experiencing a rise in the popularity of youth basketball programs. This trend has led to an increase in participation levels and has created a strong foundation for the future of the sport in the country. Additionally, there has been a growing interest in watching and following international basketball tournaments, especially those in Europe. This trend is significant as it highlights the potential for the market to expand and attract bigger audiences. Industry stakeholders should take note of this trend and focus on developing and promoting youth programs and leveraging the growing interest in international tournaments to capitalize on the markets potential.

Local special circumstances:
In Latvia, basketball is not just a sport, but a cultural phenomenon. The country has a deep love for the game, with a strong network of local teams and a passionate fan base. This unique cultural context has greatly influenced the growth of the basketball market in Latvia, making it one of the most popular sports in the country. Additionally, Latvias strategic location between Russia and Western Europe has opened up opportunities for partnerships and collaborations with neighboring markets, contributing to the overall development of the basketball industry in the country.

Underlying macroeconomic factors:
The Basketball Market within the Sports Market in Latvia is heavily impacted by macroeconomic factors such as the countrys overall economic health, government policies, and global economic trends. As Latvia continues to experience strong economic growth and stability, with a low unemployment rate and increasing disposable income, the market for basketball is also expected to grow. Additionally, investments in sports infrastructure and government support for sports development continue to fuel the growth of the basketball market. With the rising popularity of the sport and increased participation in leagues and tournaments, the demand for basketball-related products and services is also expected to increase. However, global economic trends and fluctuations, such as changes in exchange rates, can also have an impact on market performance.

Methodology

Data coverage:

The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

Modeling approach / Market size:

Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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