Basketball Media - Worldwide

  • Worldwide
  • Revenue in the Basketball Media market is projected to reach US$7.14bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 0.69%, resulting in a projected market volume of US$7.39bn by 2029.
  • In global comparison, most revenue will be generated in the United States (US$5,917.00m in 2024).
  • The average revenue per user (ARPU) in the Basketball Media market is projected to amount to US$37.60 in 2024.
  • In the Basketball Media market, the number of users is expected to amount to 213.7m users by 2029.
  • User penetration in the Basketball Media market will be at 2.5% in 2024.
 
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Analyst Opinion

The Basketball Media market is experiencing minimal growth globally, as factors like the rise of digital technology, growing interest in health among consumers, and convenience of online services impact its growth rate.

Customer preferences:
An emerging trend in the Basketball Media Market of the Basketball Market within the Sports Market is the increasing demand for digital content and streaming services. With the rise of social media and online platforms, consumers are turning towards digital channels to access and engage with basketball-related content. This shift is also driven by changing consumer preferences for convenience and personalized experiences, as well as technological advancements that allow for seamless streaming and interactive engagement. Additionally, the younger demographics affinity towards digital platforms has further propelled the growth of the Basketball Media Market.

Trends in the market:
In recent years, there has been a significant increase in the use of social media within the Basketball Media Market. This trend has resulted in a shift towards more digital and online content, including live streaming of games, articles, and player interviews. This has allowed for a larger global reach and engagement with fans worldwide. Additionally, there has been a rise in the use of data analytics and videography to provide in-depth analysis and highlights, making the viewing experience more interactive and engaging. This trend is expected to continue in the future, with even more personalized and immersive digital content being produced for basketball fans. For industry stakeholders in the Basketball Media Market, staying up-to-date with these trends and investing in innovative technologies will be crucial to remain competitive in the growing global market.

Local special circumstances:
In China, the Basketball Media Market is heavily influenced by the countrys strong enthusiasm for basketball and its large population of over 1.4 billion people. This has led to the development of numerous digital platforms and content tailored specifically for Chinese audiences, such as live streaming of NBA games and social media fan communities. Additionally, Chinas strict government regulations on traditional media have pushed consumers towards online and streaming platforms, making the country a prime market for digital basketball media.

Underlying macroeconomic factors:
The growth of the Basketball Media Market is heavily impacted by macroeconomic factors such as technological advancements, media regulations, and investments in the sports industry. Countries with advanced technological infrastructure and favorable regulations see higher market growth compared to those with limited resources and stringent regulations. Moreover, the current global economic climate and consumer spending habits also play a crucial role in shaping the demand for basketball media and influencing market performance. Additionally, the popularity of basketball as a global sport and the increasing media coverage of major leagues and events are fueling the growth of the Basketball Media Market in the Sports Market industry.

Methodology

Data coverage:

The data encompasses B2B revenues. Figures are based on media spending from businesses to several clubs. That also includes the revenues from advertising as this is part of media and broadcasting contracts the individual clubs have with their respective leagues.

Modeling approach / Market size:

Market sizes are determined through a top-down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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