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American Football - United Kingdom

United Kingdom
  • Revenue in the American Football market is projected to reach US$314.00m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 0.78%, resulting in a projected market volume of US$326.50m by 2029.
  • In global comparison, most revenue will be generated United States (US$25.84bn in 2024).
  • The average revenue per user (ARPU) in the American Football market is projected to amount to US$82.04 in 2024.
  • In the American Football market, the number of users is expected to amount to 4.2m users by 2029.
  • User penetration in the American Football market will be at 5.6% in 2024.

Definition:

The Football market encompasses various aspects of the sport, including media coverage, ticket sales, and merchandise, catering to the immense global fanbase of American football. It encompasses platforms and channels dedicated to delivering news, analysis, and entertainment related to football matches worldwide. Additionally, it includes the sale of tickets for live football events, facilitating fan engagement and revenue generation. Moreover, the market comprises the sale of various products and merchandise related to football, allowing fans to showcase their support for their favorite teams and players through licensed apparel, memorabilia, and collectibles.

Structure:

  • Football Media: Encompasses revenues from television and online streaming rights for football matches.
  • Football Ticket Sales: Comprises revenues from tickets sold for football matches held in stadiums, online ticketing platforms, and season ticket packages.
  • Football Merchandising: Includes revenues from the sale of official team merchandise, player merchandise, and general football-themed products.

Additional information:

Key metrics within the market include revenues, viewers, ticket revenues, ticket purchasers, merchandise sales volumes, and licensing fees. Revenue streams primarily come from advertising, subscription fees, ticket sales, merchandise sales, and sponsorship deals. Data on broadcasting rights, online viewership, ticketing platforms, popular merchandise items, and fan preferences are essential for understanding market dynamics. Key players in the Football market include broadcasting networks, sports teams, apparel brands, ticketing agencies, and online marketplaces.

For more detailed insights, refer to the additional information provided next to the respective data points.

In-Scope

  • Ticket sales from games, such as league games
  • Revenue from merchandise, such as jerseys
  • Revenue from media rights, such as TV broadcasting

Out-Of-Scope

  • Revenue from player transfers, such as transfer fees
  • Tickets sold on the secondary market, such as on eBay
  • Revenue from licensing or sponsorship, such as from logos
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Study Details

    Revenue

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Analyst Opinion

    The American Football market in the UK is experiencing modest growth due to factors such as increasing popularity of digital media and merchandise, and availability of online ticket sales. However, the market is hindered by minimal growth and competition from other sports industries.

    Customer preferences:
    Consumer preferences are shifting towards a more diverse and inclusive representation in the American Football Market. Fans are demanding more diversity on and off the field, leading to teams and organizations investing in diversity and inclusion initiatives. This shift is also being reflected in marketing strategies, with a focus on reaching a wider and more diverse audience. Furthermore, with the rise of social media, fans have a larger platform to voice their opinions and demand change, making it a key factor in shaping the future of the sport.

    Trends in the market:
    In the United Kingdom, there has been a surge in fan engagement and monetization opportunities in the American Football market. With the increasing popularity of the sport in the country, there has been a rise in the number of social media channels and platforms dedicated to American Football. This trend presents significant opportunities for teams, leagues, and brands to connect with fans and generate revenue through sponsorships and digital content. Additionally, the use of AI and data analytics in the sport is on the rise, aiding in player performance optimization and fan experience personalization. As the American Football market continues to expand in the UK, these trends are expected to continue to grow, presenting various possibilities for industry stakeholders to capitalize on.

    Local special circumstances:
    In the United Kingdom, the American Football Market is heavily influenced by the rich history and popularity of football (soccer). This has led to a smaller market for American Football, mainly consisting of passionate fans and amateur leagues. However, in the United States, American Football is the national sport and has a larger and more established market. This is due to cultural factors such as the emphasis on physical strength and the popularity of high school and college football programs, as well as regulatory factors such as the support and investment from major professional leagues like the NFL. Additionally, the geography of the US, with its vast and diverse landscape, provides a great platform for local and regional teams to thrive.

    Underlying macroeconomic factors:
    The American Football Market within the Sports Market is influenced by macroeconomic factors such as consumer spending on sports, government investment in sports infrastructure, and sponsorship and media revenue. Countries with high consumer disposable income and a strong sports culture see higher demand for American football, leading to growth in the market. In addition, favorable government policies and investment in sports facilities and leagues also contribute to the growth of the market. The rising popularity of American football as a revenue-generating sport and the growth of media rights and sponsorship deals are also key factors driving the market.

    Reach

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Jul 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C and B2B revenues. Figures are based on media spending, merchandise spending, and ticket spending. All monetary figures for merchandise and tickets refer to consumer spending on goods or tickets in the respective segment, which can be online and offline.

    Modeling approach / Market size:

    Market sizes are determined through a combination of bottom-up and top-down approaches, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per ticket, price on sport goods). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, number of internet users, and internet consumption. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function or linear forecasting, as it fits the development of either strong growing markets or more sophistacted and saturated markets, such as soccer in Europe.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). We also account for the different cycles of international tournaments, such as world cups or continent cups. Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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