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Online Gambling - Sweden

Sweden
  • Revenue in the Online Gambling market is projected to reach US$1.84bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.77%, resulting in a projected market volume of US$2.44bn by 2029.
  • The Online Casinos market has a projected market volume of US$796.50m in 2024.
  • In global comparison, most revenue will be generated United States (US$24.98bn in 2024).
  • The average revenue per user (ARPU) in the Online Gambling market is projected to amount to US$1.64k in 2024.
  • In the Online Gambling market, the number of users is expected to amount to 1.4m users by 2029.
  • User penetration in the Online Gambling market will be at 10.5% in 2024.

Definition:

The online gambling market includes various forms of online wagering activities, such as online sports betting, online casino games, and online lottery games. The regulations vary by country, with some countries allowing all forms of online gambling, while others restrict certain types (i.e., Australia's ban on online casinos and interactive games). However, in general, the market is dominated by a few large operators who offer a wide range of online gambling services to customers around the world.

Structure:

Online betting involves placing bets on various sports events, such as football, basketball, and horse racing, while online casino games include a range of traditional casino games, such as poker, blackjack, and roulette, that can be played over the internet. Online lottery games involve purchasing tickets for various lotteries, such as national and international lotteries, over the internet.

Additional Information

Data includes revenue figures in Gross Gambling Revenue (GGR), which is the total amount of bets placed by customers minus the amount paid out in winnings, Users, average revenue per user (ARPU), user penetration rate, and online and offline shares of the total gambling market. User and revenue figures represent B2C services.

In-Scope

  • Online casinos such as Tipico games
  • Online sports betting such as Bet365
  • Online poker rooms such as Pokerstars
  • Online lottery such as Lottoland

Out-Of-Scope

  • Offline gambling activities such as betshops or land-based casinos
  • Illegal gambling websites and activities
  • Online trading, investing, or other financial activities that involve a risk of loss
Online Gambling: market data & analysis - Cover

Market Insights report

Online Gambling: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Online Gambling market in Sweden has been experiencing significant growth in recent years. Customer preferences for online gambling have shifted towards convenience and accessibility, leading to an increase in the number of online gambling platforms and the overall market size.

    Customer preferences:
    The convenience and accessibility offered by online gambling platforms have greatly appealed to customers in Sweden. With the rise of smartphones and improved internet connectivity, more people are opting to gamble online instead of visiting physical casinos or betting shops. Online gambling allows customers to play their favorite casino games or place bets on sports events from the comfort of their own homes or on the go. Additionally, the availability of a wide range of games and betting options on online platforms has also contributed to the growing popularity of online gambling in Sweden.

    Trends in the market:
    One of the key trends in the Swedish online gambling market is the increasing popularity of mobile gambling. As more people own smartphones and have access to high-speed internet, mobile gambling has become a preferred choice for many customers. Online gambling operators have responded to this trend by developing mobile-friendly platforms and mobile applications, allowing customers to easily access their favorite games and betting options on their smartphones or tablets. Another trend in the Swedish online gambling market is the growing demand for live dealer games. Live dealer games provide customers with a more immersive and interactive gambling experience, as they can play against real dealers in real-time. This trend has been driven by advancements in technology and the increasing availability of high-quality streaming services. Online gambling operators have recognized the popularity of live dealer games and have been expanding their offerings in this area.

    Local special circumstances:
    Sweden has a well-regulated gambling market, with the Swedish Gambling Authority (Spelinspektionen) overseeing the licensing and regulation of online gambling operators. This regulatory framework has created a safe and secure environment for customers, which has further contributed to the growth of the online gambling market in Sweden. Additionally, the Swedish government has implemented responsible gambling measures to protect customers from the potential harms of excessive gambling.

    Underlying macroeconomic factors:
    The strong economy and high disposable income levels in Sweden have also played a role in the growth of the online gambling market. As people have more disposable income, they are more likely to engage in leisure activities such as online gambling. Furthermore, the cultural acceptance of gambling in Sweden has also contributed to the growth of the market. Gambling is seen as a form of entertainment and is widely enjoyed by the population. In conclusion, the Online Gambling market in Sweden has experienced significant growth due to customer preferences for convenience and accessibility. The rise of mobile gambling and the demand for live dealer games have been key trends in the market. The well-regulated gambling market and the strong economy in Sweden have also contributed to the growth of the online gambling market.

    Users

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on Gross Gambling Revenue (GGR) and represent what consumers pay for these products and services.

    Modeling approach:

    Market size is determined through a Top-Down approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Consumer Insights Global survey), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, number of internet users, and internet consumption.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Data from the Statista Consumer Insights Global survey is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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