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Metaverse - Peru

Peru
  • The projected value in the Metaverse market for Peru is expected to reach US$188.4m by 2024.
  • This represents a significant growth potential for the country.
  • Furthermore, the market is projected to show an annual growth rate (CAGR 2024-2030) of 40.43%, resulting in a projected market volume of US$1.4bn by 2030.
  • This indicates a promising future for the Metaverse market industry in Peru.
  • It is worth noting that in 2024, the projected market volume for Peru is expected to be US$23.0bn, indicating the significant contribution the country will make to the global Metaverse market.
  • This highlights the strong position of Peru in terms of generating value in the Metaverse market industry.
  • The number of users in the Metaverse market is projected to reach 12.2m users by 2030 in Peru.
  • This demonstrates the growing popularity and adoption of the Metaverse market concept among the Peruvian population.
  • Additionally, user penetration is expected to increase from 11.6% in 2024 to 33.1% by 2030, indicating a higher proportion of the population engaging with the Metaverse market.
  • The average value per user (ARPU) is expected to amount to US$46.9 in Peru.
  • This metric provides insights into the potential revenue generated per user in the Metaverse market.
  • With these projections, it is evident that in Peru has a significant role to play in the Metaverse market industry, both in terms of user adoption and market value.
  • Peru is witnessing a surge in the adoption of Metaverse technologies, with companies leveraging its rich cultural heritage to create immersive virtual experiences.

Definition:

The term metaverse refers to a virtual world or collection of virtual worlds that exist in a shared digital space and can be accessed by users through the internet. It typically includes virtual reality, augmented reality, and other immersive technologies. Its scope encompasses a wide range of possibilities and opportunities in education, entertainment, health and fitness, and even remote work, but it is commonly associated with eCommerce and gaming.

Structure:

The Metaverse market covers the markets eCommerce, Gaming, and Education. The eCommerce market covers all goods that can be purchased and distributed within and throughout the metaverse. Gaming encompasses all games that are either directly involved in classified metaverse apps or collaborative open-world games. Education covers the range of possibilities for consumers to experience courses, classes, field trips, and more in the metaverse. For a more detailed explanation of all the markets, see the respective market page.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases, advertising spending, and consumer spending on apps, games, items, products, and hardware such as headsets or glasses. Sales channel data shows both online and offline market sizes. Information on gaming, eCommerce, virtual assets, digital media, digital health, digital advertising, and education can also be found in the Digital Market Insights. Information on AR & VR hardware can also be found in the Advertising & Media Insights. Key players of the market include companies such as Meta, Roblox, Epic Games, and Decentraland.

In-Scope

  • Open-world games with social interaction, such as Fortnite
  • Ecommerce marketplaces, such as NIKELAND in Roblox
  • Virtual Assets used to buy goods in the metaverse, such as Ethereum
  • Education in form of online classes or certificates in the metaverse, such as Decentraland University

Out-Of-Scope

  • Non-related open-world games, such as World of Warcraft
  • Physical goods, service and products bought with cryptocurrencies, such as Fashion
  • Non-fungible Tokens bought as personal collectable, such as non-metaverse selection on OpenSea
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse market in Peru is experiencing significant growth and development, driven by customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in Peru are playing a crucial role in the development of the Metaverse market.

    Peruvian consumers have shown a strong interest in immersive and interactive digital experiences. They are increasingly seeking out virtual environments that allow them to explore, socialize, and engage with others in a virtual world. This preference for immersive experiences is driving the demand for Metaverse platforms and services in Peru.

    Trends in the market are also contributing to the growth of the Metaverse market in Peru. The global rise of virtual reality (VR) and augmented reality (AR) technologies has created new opportunities for the development of Metaverse platforms. These technologies enable users to experience virtual worlds in a more realistic and engaging way, which has fueled the demand for Metaverse experiences.

    Additionally, the COVID-19 pandemic has accelerated the adoption of digital technologies in Peru, including the Metaverse. With restrictions on physical gatherings and social distancing measures in place, people are turning to virtual platforms to connect, socialize, and engage in various activities. Local special circumstances in Peru are further driving the development of the Metaverse market.

    The country has a young and tech-savvy population that is eager to embrace new digital experiences. This demographic is driving the demand for Metaverse platforms and services, as they seek out innovative ways to connect and engage with others. Furthermore, Peru has a growing gaming and technology industry, which provides a strong foundation for the development of the Metaverse market.

    Local companies and entrepreneurs are actively exploring opportunities in this space, contributing to the growth and innovation of the Metaverse market in Peru. Underlying macroeconomic factors are also playing a role in the development of the Metaverse market in Peru. The country has experienced steady economic growth in recent years, which has led to an increase in disposable income and consumer spending.

    As a result, Peruvian consumers have more resources to invest in digital experiences, including the Metaverse. Moreover, the government of Peru has been supportive of the technology sector and has implemented policies to foster innovation and entrepreneurship. This favorable business environment has attracted investments and talent to the country, further fueling the growth of the Metaverse market.

    In conclusion, the Metaverse market in Peru is experiencing significant growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The strong demand for immersive digital experiences, the rise of VR and AR technologies, the impact of the COVID-19 pandemic, the tech-savvy population, the presence of a growing gaming and technology industry, and the favorable business environment are all contributing to the expansion of the Metaverse market in Peru.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on advertising spending, in-app spending, in-game spending, online and offline sales, consumer spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
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