Metaverse Virtual Assets - Greece

  • Greece
  • The projected value in the Metaverse Virtual Assets market for the year 2024 is estimated to reach US$7.7m.
  • It is expected to exhibit an annual growth rate of 22.78% from 2024 to 2030, resulting in a projected market volume of US$26.3m by 2030.
  • The United States is the leading contributor to the market, with a projected market volume of US$1,078.0m in 2024.
  • In terms of user base, the number of users in the Metaverse Virtual Assets market is anticipated to reach 151.1k users by 2030.
  • The user penetration rate is expected to be 1.3% in 2024 and is projected to increase to 1.5% by 2030.
  • The average value per user (ARPU) is estimated to be US$56.9.
  • Greece is experiencing a surge in demand for Metaverse virtual assets, driven by the country's rich cultural heritage and growing interest in digital collectibles.
 
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Analyst Opinion

The Metaverse Virtual Assets market in Greece is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Greece are shifting towards digital experiences and virtual assets within the metaverse.

The younger generation, in particular, is highly engaged with online gaming and virtual worlds, seeking immersive and interactive experiences. This has created a demand for virtual assets such as virtual real estate, digital collectibles, and virtual currencies. Moreover, the COVID-19 pandemic has accelerated the adoption of digital technologies and online platforms, further fueling the demand for metaverse virtual assets.

Trends in the market indicate a growing interest and investment in the metaverse virtual assets sector in Greece. Companies and individuals are recognizing the potential of virtual assets as a form of investment and store of value. Virtual real estate, for example, has gained popularity as a lucrative investment opportunity, with individuals purchasing virtual land and properties within virtual worlds.

Additionally, the market for digital collectibles, including virtual art and virtual fashion, is expanding as consumers embrace the concept of owning unique and limited-edition digital items. Local special circumstances in Greece contribute to the development of the metaverse virtual assets market. Greece has a vibrant gaming and technology industry, with a growing number of local companies and startups focusing on developing virtual worlds and metaverse platforms.

This has created a supportive ecosystem for the metaverse virtual assets market, with local expertise and innovation driving growth. Furthermore, Greece's tourism industry, which has been significantly impacted by the pandemic, is exploring opportunities in the metaverse to attract virtual tourists and generate revenue through virtual experiences and virtual asset sales. Underlying macroeconomic factors also play a role in the development of the metaverse virtual assets market in Greece.

The country's economic recovery efforts are focused on digital transformation and innovation, with the government actively supporting the growth of the technology sector. This favorable environment encourages investment and entrepreneurship in the metaverse virtual assets market. Additionally, Greece's participation in the European Union provides access to a larger market and potential cross-border collaborations, further stimulating the growth of the metaverse virtual assets sector.

In conclusion, the Metaverse Virtual Assets market in Greece is experiencing growth and development driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. The demand for digital experiences and virtual assets, the investment potential in virtual real estate and digital collectibles, the local gaming and technology industry, and the supportive macroeconomic environment all contribute to the positive trajectory of the market. As Greece embraces the metaverse, the virtual assets market is expected to continue expanding and evolving in the coming years.

Methodology

Data coverage:

Figures are based on transaction values, revenues, and assets under management.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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