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Metaverse Virtual Assets - Finland

Finland
  • The Metaverse Virtual Assets market is expected to reach a value of US$12.2m in the year 2024.
  • This value is projected to experience an annual growth rate (CAGR 2024-2030) of 17.87%, resulting in a market volume of US$32.7m by the year 2030.
  • In 2024, United States is the leading country in terms of market volume, with a projected value of US$1.1bn.
  • Looking at the number of users in the Metaverse Virtual Assets market, it is expected to reach a total of 88.3k users by the year 2030.
  • The user penetration rate, which currently stands at 1.5% in 2024, is projected to increase to 1.6% by 2030.
  • Furthermore, the average value per user (ARPU) is expected to amount to US$142.9.
  • in Finland, as a country, plays a significant role in this market segment.
  • In Finland, the Metaverse virtual assets market is booming with a growing demand for unique digital experiences rooted in the country's rich cultural heritage.

Definition:

The Virtual Assets market refers to the buying, selling, and trading of digital assets within virtual worlds and metaverse platforms. These assets range widely and include virtual currency and virtual collectibles.

Structure:

The Virtual Assets market includes Cryptocurrencies and NFTs. Cryptocurrencies refer to digital or virtual currencies that use cryptography for security, are decentralized, and operate independently from a central bank. They can be used as a medium of exchange within virtual worlds and metaverse platforms, which enable users to buy and sell virtual assets and make transactions without the need for a traditional financial intermediary. NFTs, or non-fungible tokens, are a type of digital asset that represents ownership of a unique item, such as a virtual collectible, virtual artwork, or virtual real estate property. Unlike cryptocurrencies, NFTs cannot be replaced by an identical copy, and their ownership is verified on a blockchain ledger. NFTs can be used to represent ownership of virtual assets within virtual worlds and metaverse platforms, and they can be bought, sold, and traded just like physical assets.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes show transaction values generated thorugh the metaverse using virtual assets. Market numbers for Virtual Assets are also featured in the Digital Media insights. Most used cryptocurrencies and NFTs in the market include Ethereum, Bitcoin, and Enjin Coin. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Cryptocurrencies used to buy goods in the metaverse, such as Ethereum
  • Non-fungible tokens bought in and for the metaverse, such as on OpenSea

Out-Of-Scope

  • Non-related metaverse transactions with cryptocurrencies, such as buying physical good with Bitcoin
  • Non-related metaverse transactions of Non-fungible tokens, such as buying digital art or collectibles
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Virtual Assets market in Finland is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Finland are playing a crucial role in the development of the Metaverse Virtual Assets market.

    Finnish consumers have shown a strong interest in immersive and interactive experiences, making them more inclined to invest in virtual assets within the metaverse. This preference for virtual assets can be attributed to the desire for personalized and unique digital identities, as well as the opportunity to engage in virtual social interactions and entertainment. Trends in the market are also contributing to the growth of the Metaverse Virtual Assets market in Finland.

    The increasing adoption of virtual reality (VR) and augmented reality (AR) technologies is creating a fertile ground for the metaverse to flourish. As these technologies become more accessible and affordable, more Finnish individuals and businesses are exploring the possibilities of the metaverse and investing in virtual assets. Additionally, the rise of blockchain technology has facilitated the secure ownership and trading of virtual assets, further fueling the market growth.

    Local special circumstances in Finland are playing a role in shaping the development of the Metaverse Virtual Assets market. Finland is known for its strong gaming and technology industry, with several successful gaming companies and startups based in the country. This ecosystem provides a conducive environment for the metaverse to thrive, as it attracts talent and resources to develop innovative virtual assets and experiences.

    Furthermore, Finland's high internet penetration rate and advanced digital infrastructure enable seamless connectivity and access to the metaverse, enhancing the overall user experience. Underlying macroeconomic factors are also driving the growth of the Metaverse Virtual Assets market in Finland. The Finnish economy has been resilient, with stable GDP growth and low unemployment rates.

    This economic stability provides individuals with disposable income and the confidence to invest in virtual assets within the metaverse. Additionally, the government's support for technology and innovation through favorable policies and funding initiatives encourages the growth of the metaverse industry, attracting both local and international investors. In conclusion, the Metaverse Virtual Assets market in Finland is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors.

    Finnish consumers' interest in immersive experiences, coupled with the increasing adoption of VR and AR technologies, is driving the demand for virtual assets. The country's strong gaming and technology industry, advanced digital infrastructure, and supportive government policies further contribute to the market's growth. With these favorable conditions, the Metaverse Virtual Assets market in Finland is poised for continued expansion in the coming years.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on transaction values, revenues, and assets under management.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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