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Metaverse Health and Fitness - Romania

Romania
  • The projected value in the Metaverse Health and Fitness market for Romania is estimated to reach US$21.5m in 2024.
  • It is expected to experience a steady annual growth rate (CAGR 2024-2030) of 39.20%, resulting in a projected market volume of US$156.7m by 2030.
  • In 2024, in Romania is projected to contribute to the market with a volume of US$3.2bn.
  • In terms of user base, the number of users in the Metaverse Health and Fitness market in Romania is expected to reach 816.9k users by 2030.
  • The user penetration rate is projected to be 1.4% in 2024 and is expected to increase to 4.3% by 2030.
  • Furthermore, the average value per user (ARPU) in Romania's Metaverse Health and Fitness market is expected to be US$77.6.
  • Romania's Metaverse Health and Fitness market is booming, with a rise in virtual exercise classes and virtual reality fitness experiences.

Definition:

The Health and Fitness market refers to the use of virtual and augmented reality technology to deliver health and fitness services and information. These applications range widely and include virtual personal training, virtual rehabilitation, virtual therapy, and virtual wellness programs.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on items, products, and/or software. Market numbers about digital health can also be found in the Digital Market Insights. Key players in the market include companies, such as Black Box VR, VirZOOM, and Virtual Bodyworks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Virutal fitness classes, such as Supernatural
  • Virtual personal trainings, such as Fitbit Coach
  • Virtual wellness retreats, such as Wanderlust Virtual

Out-Of-Scope

  • Digital fitness devices, such as Smartwatches
  • Over-the-counter pharmaceuticals sold via the internet, such as in Healthwarehouse
  • Health tracking apps, such as Health on Apple
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Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Health and Fitness market in Romania is experiencing significant growth and development. Customer preferences in the market are shifting towards virtual fitness experiences and health-related activities in the metaverse.

    This is driven by a growing interest in digital health and wellness solutions, as well as the convenience and accessibility offered by virtual platforms. Consumers are increasingly looking for ways to stay active and maintain their physical and mental well-being in a virtual environment, which has led to a surge in demand for Metaverse Health and Fitness products and services. Trends in the market show that virtual fitness classes and workouts are becoming increasingly popular in Romania.

    People are embracing the convenience of working out from home and the ability to connect with trainers and fellow participants in virtual spaces. This trend is further supported by advancements in technology, such as virtual reality (VR) and augmented reality (AR), which enhance the immersive experience and make virtual fitness more engaging and interactive. Local special circumstances in Romania have also contributed to the growth of the Metaverse Health and Fitness market.

    The COVID-19 pandemic has accelerated the adoption of virtual fitness solutions, as people have been encouraged to stay at home and limit their physical interactions. This has created a strong demand for digital health and wellness platforms that can be accessed from the comfort and safety of one's home. Additionally, the relatively high smartphone and internet penetration rates in Romania have made it easier for consumers to access and participate in virtual fitness activities.

    Underlying macroeconomic factors, such as the increasing disposable income and changing lifestyle patterns in Romania, have also played a role in the development of the Metaverse Health and Fitness market. As people have become more health-conscious and prioritize their well-being, they are willing to invest in virtual fitness experiences and products. Furthermore, the rising popularity of the gig economy and flexible working arrangements have provided individuals with more flexibility in managing their time and incorporating virtual fitness into their daily routines.

    In conclusion, the Metaverse Health and Fitness market in Romania is experiencing significant growth and development due to shifting customer preferences, emerging trends in the market, local special circumstances, and underlying macroeconomic factors. The increasing demand for virtual fitness experiences, driven by convenience and accessibility, is expected to continue driving the growth of the market in the coming years.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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