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Metaverse Gaming - Romania

Romania
  • The Metaverse Gaming market in Romania is projected to reach a value of US$52.9m in 2024.
  • It is expected to show an annual growth rate (CAGR 2024-2030) of 43.74%, resulting in a projected market volume of US$466.9m by 2030.
  • In 2024, the market in Romania is projected to have a value of US$7.5bn, making it one of the largest markets Worldwide.
  • In terms of user base, the number of users in the Metaverse Gaming market in Romania is expected to reach 3.8m users by 2030.
  • The user penetration rate is projected to increase from 5.9% in 2024 to 20.0% by 2030, indicating a growing interest in this market segment.
  • The average value per user (ARPU) in the Metaverse Gaming market in Romania is expected to amount to US$45.8.
  • This metric gives an indication of the potential revenue that can be generated from each user in the market.
  • Overall, the Metaverse Gaming market in Romania shows promising growth potential, with both value and user base expected to increase significantly in the coming years.
  • "The Metaverse Gaming market in Romania is experiencing a surge in popularity, with a growing number of local gamers embracing virtual reality and immersive gaming experiences."

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in Romania is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Romania are playing a crucial role in shaping the development of the Metaverse Gaming market.

    Romanian gamers have shown a strong interest in immersive gaming experiences and virtual reality technology. They are increasingly seeking out games that offer a high level of interactivity and social engagement, which aligns perfectly with the concept of the Metaverse. The desire for escapism and the opportunity to explore virtual worlds has also contributed to the growth of the market.

    Trends in the market further support the development of the Metaverse Gaming market in Romania. The advancements in technology, particularly in the field of virtual reality, have made it more accessible and affordable for gamers. This has led to an increase in the availability of Metaverse Gaming experiences and a wider range of games to choose from.

    Additionally, the rise of online gaming communities and esports in Romania has created a strong demand for immersive and competitive gaming experiences, which the Metaverse can provide. Local special circumstances in Romania have also contributed to the growth of the Metaverse Gaming market. The country has a thriving tech industry and a young population that is highly engaged in gaming.

    This combination has created a fertile ground for the development of innovative gaming technologies and platforms. Furthermore, the government has shown support for the tech industry and has implemented policies to encourage the growth of the digital economy, which includes the gaming sector. Underlying macroeconomic factors have also played a role in the development of the Metaverse Gaming market in Romania.

    The country has experienced steady economic growth in recent years, which has resulted in an increase in disposable income. This has allowed more people to invest in gaming equipment and accessories, as well as in-game purchases. The growing middle class in Romania has also contributed to the expansion of the gaming market, as more individuals have the means to explore new gaming experiences.

    In conclusion, the Metaverse Gaming market in Romania is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. The demand for immersive gaming experiences, advancements in technology, a supportive local environment, and economic growth have all contributed to the expansion of the market. As the Metaverse continues to evolve, it is expected that the market in Romania will continue to thrive and attract more gamers.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Video gaming and the metaverse - Statistics & Facts

    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
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