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Metaverse Gaming - Chile

Chile
  • In 2024, the projected value in the Metaverse Gaming market is estimated to reach US$69.9m.
  • It is expected to experience an annual growth rate (CAGR 2024-2030) of 43.71%, resulting in a projected market volume of US$616.0m by 2030.
  • Among the countries, United States is the largest contributor to the market with a projected market volume of US$7.5bn in 2024.
  • Looking ahead to 2030, the number of users in the Metaverse Gaming market is expected to reach 4.3m users.
  • The user penetration rate, which is currently at 6.6% in 2024, is projected to increase to 21.4% by 2030.
  • This indicates a significant growth potential for the market.
  • Furthermore, the average Value per user (ARPU) is expected to amount to US$54.0.
  • This metric provides insights into the average revenue generated by each user in the Metaverse Gaming market.
  • It is worth noting that these projections are specific to the global market and do not take into account the specific circumstances and potential of Chile in the Metaverse Gaming market industry.
  • Chile's Metaverse gaming market is thriving, driven by the country's strong tech infrastructure and growing interest in immersive gaming experiences.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in Chile has been experiencing significant growth in recent years, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences in Chile have played a crucial role in the development of the Metaverse Gaming market.

    Chilean gamers have shown a strong interest in immersive gaming experiences that go beyond traditional gameplay. They are seeking more interactive and social gaming environments that allow them to connect with other players and explore virtual worlds. This has led to a surge in demand for metaverse gaming platforms that provide these features.

    Trends in the market have also contributed to the growth of the Metaverse Gaming market in Chile. The increasing popularity of virtual reality (VR) and augmented reality (AR) technologies has paved the way for more immersive gaming experiences. Chilean gamers are embracing these technologies, driving the demand for metaverse gaming platforms that can deliver these experiences.

    Additionally, the rise of esports in Chile has created a thriving competitive gaming scene, further fueling the demand for metaverse gaming platforms. Local special circumstances have further propelled the development of the Metaverse Gaming market in Chile. The country has a vibrant and growing tech industry, with a strong focus on innovation and entrepreneurship.

    This has created a favorable environment for the emergence of metaverse gaming startups and the development of new technologies. Furthermore, Chile has a young and tech-savvy population, which has been quick to adopt new gaming trends and technologies. This has created a large and enthusiastic user base for metaverse gaming platforms.

    Underlying macroeconomic factors have also played a role in the growth of the Metaverse Gaming market in Chile. The country has experienced steady economic growth in recent years, which has led to an increase in disposable income and consumer spending. As a result, more Chileans are able to afford gaming consoles, VR headsets, and other gaming equipment, driving the demand for metaverse gaming platforms.

    Additionally, the government has been supportive of the tech industry, providing incentives and support for startups and innovation. This has created a conducive environment for the development and growth of the Metaverse Gaming market. In conclusion, the Metaverse Gaming market in Chile has been thriving due to customer preferences for immersive and social gaming experiences, trends in the market such as the popularity of VR and AR technologies, local special circumstances including a vibrant tech industry and a young population, and underlying macroeconomic factors such as economic growth and government support for the tech industry.

    The future looks promising for the Metaverse Gaming market in Chile as it continues to evolve and meet the changing needs and preferences of gamers.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
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