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Metaverse Gaming - Benelux

Benelux
  • The Metaverse Gaming market is poised to witness significant growth in the coming years, with a projected value of US$316.3m in 2024.
  • This growth is expected to continue at an annual growth rate of 43.55% from 2024 to 2030, resulting in a market volume of US$2.8bn by 2030.
  • It is worth noting that United States dominates this market segment, generating the highest market volume of US$7.5bn in 2024.
  • Looking at the user base, the number of Metaverse Gaming market users is projected to reach 8.1m users by 2030.
  • In terms of user penetration, it is expected to be 8.4% in 2024 and is anticipated to increase to 27.0% by 2030.
  • This indicates a growing interest and adoption of Metaverse Gaming market among users in the Benelux region.
  • Furthermore, the average Value per user (ARPU) is predicted to be US$128.7.
  • This metric provides insights into the economic value generated by each user in the Metaverse Gaming market.
  • As the market continues to expand and evolve, it will be interesting to observe how these numbers develop and impact the overall landscape of the gaming industry.
  • In the rapidly growing Metaverse Gaming market, the Benelux region is emerging as a hotbed for innovative virtual reality experiences and immersive gaming platforms.

Definition:

The Gaming market refers to the playing of video games or other interactive experiences within virtual reality environments, such as virtual worlds, social VR platforms, and other immersive digital spaces. This definition includes traditional single-player and multiplayer games as well as more open-ended virtual worlds, where players can interact with each other and the environment in a variety of ways. Gaming in the metaverse can be experienced through different hardware, such as VR headsets, smartphones, and computers, and can also include new forms of gaming such as social gaming, multiplayer gaming, and location-based gaming.

Structure:

The Gaming market includes the markets Action Games, Adventure Games, Casual Games, Role-playing Games, Simulation Games, Sports & Racing Games and Strategy Games. Each genre has different games published that are classified as metaverse games in respective metaverse applications, or individual games.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending on apps, games, and items. Market numbers about the Gaming market can also be found in the Digital Market Insights. Key players in the market are games like Fortnite, Roblox or Minecraft. Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Games directly in metaverse considered apps, such as games in Roblox
  • Open-world games, shaped by users, such as Fortnite
  • Sandbox games, such as Minecraft
  • Social virtual reality games, such as VRChat

Out-Of-Scope

  • Open-world games, with a story line, such as World of Warcraft
  • All other non related metaverse games, such as Call of Duty
  • Non-metaverse related browser games, such as Forge of Empires
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Gaming market in Benelux has been experiencing significant growth in recent years, driven by customer preferences for immersive gaming experiences and the increasing popularity of virtual reality technology. Customer preferences in the Metaverse Gaming market in Benelux are shifting towards more interactive and immersive gaming experiences.

    Players are increasingly seeking games that allow them to fully immerse themselves in virtual worlds, where they can interact with other players and explore vast digital landscapes. This trend is fueled by advancements in virtual reality technology, which has made it possible for players to experience gaming in a more realistic and immersive way. Trends in the market show that the Metaverse Gaming industry in Benelux is becoming more competitive, with a growing number of game developers and publishers entering the market.

    This is driving innovation and pushing the boundaries of what is possible in virtual reality gaming. As a result, players have access to a wider variety of games and experiences, catering to different interests and preferences. This trend is expected to continue as more companies invest in virtual reality technology and develop new and exciting gaming experiences for players in Benelux.

    Local special circumstances in Benelux, such as the region's strong technology infrastructure and high internet penetration rates, have contributed to the growth of the Metaverse Gaming market. Benelux countries, including Belgium, the Netherlands, and Luxembourg, have a well-developed technology sector and a high level of digital literacy among their populations. This has created a favorable environment for the adoption of virtual reality technology and the growth of the Metaverse Gaming market.

    Additionally, the region's small size and close proximity to other European countries make it an attractive market for game developers and publishers looking to expand their reach. Underlying macroeconomic factors, such as the overall economic growth in Benelux and the increasing disposable income of consumers, have also contributed to the development of the Metaverse Gaming market. As the economy in Benelux continues to grow, consumers have more discretionary income to spend on leisure activities, including gaming.

    This has created a larger customer base for the Metaverse Gaming market and has fueled the demand for virtual reality gaming experiences. In conclusion, the Metaverse Gaming market in Benelux is developing rapidly, driven by customer preferences for immersive gaming experiences and advancements in virtual reality technology. The region's strong technology infrastructure, high internet penetration rates, and favorable macroeconomic factors have created a conducive environment for the growth of the market.

    As a result, the Metaverse Gaming industry in Benelux is becoming more competitive, with a wide variety of games and experiences available to players. This trend is expected to continue as more companies invest in virtual reality technology and develop innovative gaming experiences for players in Benelux.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    For everybody who spends a lot of time in digital worlds – for example via gaming and socializing in-game – the concept of the metaverse, a virtual world where physical and digital worlds come together, is nothing new. In-game hangouts in massively multiplayer online games (MMO) and other multiplayer games have been a vital part of the gaming community for years, and the activity received a boost during the COVID-19 pandemic when people turned to online worlds to connect with each other. Overall, these online game hangouts are an important step along the journey to metaverse gaming.
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