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Metaverse Digital Media - Benelux

Benelux
  • The projected value in the Metaverse Digital Media market is estimated to reach US$9.4m in 2024.
  • This market segment is expected to demonstrate an annual growth rate (CAGR 2024-2030) of 14.94%.
  • As a result, the projected market volume is anticipated to reach US$21.8m by 2030.
  • It is worth noting that United States generates the most value in this market, with a projected market volume of US$197.1m in 2024.
  • In terms of user numbers, the Metaverse Digital Media market is expected to have approximately 77.1k users users by 2030.
  • The user penetration rate, which currently stands at 0.2% in 2024, is projected to reach 0.3% by 2030.
  • Additionally, the average value per user (ARPU) is expected to amount to US$189.2.
  • It is important to mention that these projections and figures are specific to the Metaverse Digital Media market within the Benelux region.
  • As a journalist with deep knowledge about history and insights into market trends, I can provide you with the following country-specific statement about the current trends in the Metaverse Digital Media market in Benelux: "Benelux is emerging as a hub for innovative Metaverse Digital Media companies, attracting global attention and fostering creative collaborations."

Definition:

The Digital Media market refers to the use of digital technology to create, distribute, and consume content within virtual reality environments. This can include video, audio, text, images, and interactive experiences that are accessible through a wide range of devices, including VR headsets, smartphones, and computers.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending. Data on the digital media market can also be found in the Digital Market Insights. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Virtual escape rooms, such as Escape the Lost Pyramid
  • Virtual sport events, such as The Metaverse Open
  • Virtual amusement parks, such as The Sandbox's LAND
  • Technology used to enhance virtual experience, adding sounds and graphics to games and worlds

Out-Of-Scope

  • Games considered as metaverse, such as Fornite
  • Digital music streaming or video streaming, such as Spotify or Netflix
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Digital Media market in Benelux is experiencing significant growth and development.

    Customer preferences:
    Customers in Benelux are increasingly embracing the concept of the metaverse, which is a virtual shared space where people can interact with a computer-generated environment and other users. This is driven by the desire for immersive and engaging experiences, as well as the convenience and accessibility of digital media.

    Trends in the market:
    One of the key trends in the Metaverse Digital Media market in Benelux is the rise of virtual reality (VR) and augmented reality (AR) technologies. These technologies are being used to create immersive and interactive digital experiences, such as virtual concerts, gaming, and virtual tourism. The demand for VR and AR content is growing rapidly, as consumers seek new and exciting ways to engage with digital media. Another trend in the market is the increasing adoption of blockchain technology. Blockchain enables secure and transparent transactions within the metaverse, such as the buying and selling of virtual assets. This technology is particularly appealing to users in Benelux, who value privacy and security in their digital interactions.

    Local special circumstances:
    Benelux is known for its strong digital infrastructure and tech-savvy population. This creates a favorable environment for the growth of the Metaverse Digital Media market. Additionally, the region has a vibrant creative industry, with a rich history in arts and culture. This provides a strong foundation for the development of innovative and engaging digital content in the metaverse.

    Underlying macroeconomic factors:
    The growth of the Metaverse Digital Media market in Benelux is also influenced by underlying macroeconomic factors. The region has a strong and stable economy, which provides a supportive environment for businesses in the digital media industry. Additionally, the high internet penetration rate and widespread access to smartphones and other digital devices contribute to the increasing demand for digital media content. In conclusion, the Metaverse Digital Media market in Benelux is experiencing significant growth and development, driven by customer preferences for immersive and engaging digital experiences. The adoption of virtual reality and augmented reality technologies, as well as blockchain, is shaping the market landscape. The region's strong digital infrastructure, tech-savvy population, and vibrant creative industry contribute to the market's growth. The underlying macroeconomic factors, including a strong economy and high internet penetration rate, also play a role in the market's development.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
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