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Metaverse Education - India

India
  • The Metaverse Education market is expected to reach a value of US$73.0m in 2024.
  • This market segment is projected to experience a steady annual growth rate of 47.87% from 2024 to 2030, resulting in a projected market volume of US$763.7m by 2030.
  • It is worth noting that United States currently generates the highest market volume, with a projected value of US$1.0bn in 2024.
  • In terms of user engagement, the Metaverse Education market is expected to have approximately 19.2m users users by 2030.
  • The user penetration rate is projected to increase from 0.4% in 2024 to 1.3% by 2030.
  • Furthermore, the average value per user (ARPU) is estimated to be US$14.0.
  • These projections indicate a promising future for the Metaverse Education market, both in terms of value and user engagement.
  • It is important to note that these figures specifically apply to the market in India.
  • India is experiencing a surge in demand for virtual reality-based educational platforms, revolutionizing the way students learn and engage in the Metaverse.

Definition:

The Education market refers to the use of virtual and augmented reality technology in education and training. This includes both formal education, such as primary, secondary, and higher education, as well as professional education, such as training programs for working professionals.

Structure:

Professional education on the one hand refers to training and development programs for working professionals, such as executive education, certification programs, and continuing education. These programs are typically designed to help professionals acquire new skills, stay current with industry trends, and advance their careers. They can be delivered in a variety of formats, which include online courses, virtual classrooms, and immersive simulations. On the other hand, formal education refers to the traditional classroom-based education system and includes primary, secondary, and higher education. In the metaverse, formal education can take place in virtual classrooms, where students can interact with teachers and classmates in real time and access course materials, assignments, and assessments. Additionally, virtual and augmented reality can be used to create immersive learning experiences that can supplement or replace traditional classroom-based instruction.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending. Market numbers for digital education are also featured in the Digital Market Insights. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Virtual field trips, such as Google Expeditions
  • Virtual lab simulations, such as Nearpod
  • Virtual tutoring and online classes in the metaverse, such as Classcraft

Out-Of-Scope

  • Online classes or courses, such as Udemy
  • Online univeristy, such as watching lectures online
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Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Education market in India is experiencing significant growth and development. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors are all contributing to this growth.

    Customer preferences in India are shifting towards virtual and online learning platforms. With the increasing availability of internet access and smartphones, more people are seeking convenient and flexible education options. The Metaverse Education market provides an immersive and interactive learning experience, which appeals to students and professionals alike.

    The ability to learn in a virtual environment allows for personalized learning journeys and the exploration of various subjects and topics. Trends in the market also contribute to the growth of the Metaverse Education market in India. The COVID-19 pandemic has accelerated the adoption of online learning platforms, including those within the metaverse.

    Educational institutions and organizations are embracing virtual classrooms and virtual reality technology to deliver engaging and interactive learning experiences. This trend is likely to continue as the benefits of virtual learning become more apparent, such as increased accessibility, cost-effectiveness, and the ability to reach a wider audience. Local special circumstances in India also play a role in the development of the Metaverse Education market.

    India has a large and diverse population, with a significant proportion of young people. This presents a huge market opportunity for educational technology companies to cater to the needs of this demographic. Additionally, the government of India has been actively promoting digital education initiatives, which further supports the growth of the Metaverse Education market.

    Underlying macroeconomic factors contribute to the growth and development of the Metaverse Education market in India. The country has been experiencing rapid economic growth, which has led to an increase in disposable income and a greater emphasis on education. As more individuals and families prioritize education, the demand for innovative and immersive learning experiences is expected to rise.

    Furthermore, the presence of a strong technology sector in India provides a conducive environment for the development and adoption of metaverse education solutions. In conclusion, the Metaverse Education market in India is growing due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The shift towards virtual and online learning platforms, the impact of the COVID-19 pandemic, government support for digital education initiatives, and the country's economic growth all contribute to the development of this market.

    As the market continues to evolve, it is expected to play a significant role in shaping the future of education in India.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, app downloads, and investment and funding data.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
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