Metaverse eCommerce - Vietnam

  • Vietnam
  • The Metaverse eCommerce market in Vietnam is projected to reach a value of US$114.0m in 2024.
  • This market is expected to experience an annual growth rate (CAGR 2024-2030) of 43.21%, resulting in a projected market volume of US$983.3m by 2030.
  • It is worth noting that in China currently generates the most value in the Metaverse eCommerce market, with a projected market volume of US$10.2bn in 2024.
  • In Vietnam, the number of users in the Metaverse eCommerce market is expected to reach 20.2m users by 2030.
  • The user penetration rate, which is currently at 6.3% in 2024, is projected to increase to 19.6% by 2030.
  • Additionally, the average value per user (ARPU) is expected to amount to US$18.3.
  • Vietnam's Metaverse eCommerce market is experiencing rapid growth, driven by the country's tech-savvy population and increasing internet penetration.
 
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Analyst Opinion

The Metaverse eCommerce market in Vietnam is experiencing significant growth and development.

Customer preferences:
Vietnamese consumers are increasingly embracing online shopping and digital experiences. They are becoming more comfortable with making purchases online and are seeking convenience, variety, and competitive prices. As a result, there is a growing demand for Metaverse eCommerce platforms that offer a wide range of products and services. Additionally, Vietnamese consumers are also looking for immersive and interactive experiences, which the Metaverse can provide.

Trends in the market:
One of the key trends in the Metaverse eCommerce market in Vietnam is the rise of virtual shopping experiences. Consumers can explore virtual stores, browse products, and make purchases within the Metaverse. This allows retailers to showcase their products in a unique and engaging way, while also providing consumers with a more personalized and interactive shopping experience. Another trend is the integration of social features within the Metaverse eCommerce platforms. Vietnamese consumers are highly social and value connections with others. Metaverse platforms that enable social interactions, such as virtual events, chat functions, and virtual communities, are gaining popularity. These features not only enhance the overall shopping experience but also provide opportunities for brands to engage with their customers on a deeper level.

Local special circumstances:
Vietnam has a young and tech-savvy population, which is driving the adoption of Metaverse eCommerce. The country has a high internet penetration rate and a growing number of smartphone users. This makes it easier for Vietnamese consumers to access and engage with Metaverse platforms. Additionally, the Vietnamese government has been supportive of digital transformation and has implemented policies to promote the development of the digital economy. This favorable environment has contributed to the growth of the Metaverse eCommerce market.

Underlying macroeconomic factors:
Vietnam's economy has been growing steadily, and this has resulted in an increase in disposable income among Vietnamese consumers. As a result, they have more purchasing power and are willing to spend on online shopping and digital experiences. The COVID-19 pandemic has also accelerated the shift towards online shopping, as consumers turned to e-commerce platforms during lockdowns and social distancing measures. These factors have created a favorable market for the development of the Metaverse eCommerce industry in Vietnam. In conclusion, the Metaverse eCommerce market in Vietnam is experiencing rapid growth due to changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors. Vietnamese consumers are increasingly embracing online shopping and are seeking immersive and interactive experiences. The integration of social features within Metaverse platforms is also gaining traction. With a young and tech-savvy population, supportive government policies, and a growing economy, Vietnam is well-positioned for further development and expansion in the Metaverse eCommerce market.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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