Metaverse AR & VR Hardware - Vietnam

  • Vietnam
  • The Metaverse AR & VR Hardware market is anticipated to reach a value of US$4.9m in 2024.
  • This market segment is expected to exhibit an annual growth rate (CAGR 2024-2030) of 12.36%, leading to a projected market volume of US$9.9m by 2030.
  • The United States dominates this market, with a projected market volume of US$405.0m in 2024.
  • In terms of user base, the number of users in the Metaverse AR & VR Hardware market is projected to reach 101.5k users by 2030.
  • The user penetration rate is estimated to be 0.1% in 2024 and is expected to rise to 0.1% by 2030.
  • Furthermore, the average value per user (ARPU) is projected to be US$86.6 in this market segment.
  • It is worth noting that these figures pertain to the Metaverse AR & VR Hardware market, and specifically refer to the country of Vietnam.
  • Vietnam's market for Metaverse AR & VR hardware is experiencing rapid growth, driven by increasing demand for immersive experiences.
 
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Analyst Opinion

The Metaverse AR & VR Hardware market in Vietnam is experiencing significant growth and development due to increasing customer preferences for immersive experiences and technological advancements in the country.

Customer preferences:
Vietnamese consumers are increasingly seeking immersive experiences and are willing to invest in Metaverse AR & VR Hardware to enhance their gaming, entertainment, and educational experiences. The younger generation, in particular, is driving the demand for virtual reality (VR) and augmented reality (AR) devices, as they are more tech-savvy and open to embracing new technologies. Additionally, the COVID-19 pandemic has further accelerated the adoption of AR & VR hardware, as people are looking for alternative ways to socialize, work, and learn remotely.

Trends in the market:
The Metaverse AR & VR Hardware market in Vietnam is witnessing several key trends. Firstly, there is a growing demand for standalone VR headsets that do not require a PC or console to operate. These devices offer convenience and mobility, allowing users to experience virtual reality without being tethered to a specific location. Secondly, the market is seeing an influx of affordable VR headsets, making the technology more accessible to a wider range of consumers. This affordability factor is driving adoption among price-sensitive consumers in Vietnam. Lastly, there is a rising interest in AR glasses, which overlay digital information onto the real world. These AR glasses have applications in various industries such as healthcare, retail, and manufacturing, and are gaining popularity among businesses in Vietnam.

Local special circumstances:
Vietnam has a young and tech-savvy population, which is a key factor contributing to the growth of the Metaverse AR & VR Hardware market. The country has a high smartphone penetration rate, which provides a strong foundation for the adoption of AR & VR technologies. Additionally, the Vietnamese government has been actively promoting the development of the digital economy, including the Metaverse AR & VR Hardware sector. This support has created a favorable environment for companies to invest in and innovate within the market.

Underlying macroeconomic factors:
Vietnam's robust economic growth, increasing disposable incomes, and expanding middle class are driving the demand for Metaverse AR & VR Hardware. As the country continues to develop and modernize, consumers are seeking new and innovative ways to enhance their lifestyles and entertainment experiences. Furthermore, the rapid urbanization and infrastructure development in Vietnam are creating opportunities for the Metaverse AR & VR Hardware market to expand beyond major cities and reach consumers in rural areas. In conclusion, the Metaverse AR & VR Hardware market in Vietnam is experiencing significant growth due to customer preferences for immersive experiences, technological advancements, and supportive government policies. The market is witnessing trends such as the demand for standalone VR headsets, affordable devices, and AR glasses. With a young and tech-savvy population, Vietnam presents a promising market for Metaverse AR & VR Hardware companies to thrive and innovate.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, online and offline sales, and data from the AR & VR market in the AMI.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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