Metaverse eCommerce - Eastern Africa

  • Eastern Africa
  • The Metaverse eCommerce market in Eastern Africa is projected to reach a value of US$25.5m by 2024.
  • It is expected to exhibit a compound annual growth rate (CAGR) of 35.28% from 2024 to 2030, resulting in a projected market volume of US$156.2m by 2030.
  • China is the dominant player in this market, with a projected market volume of US$10.2bn by 2024.
  • In terms of user base, the number of users in Eastern Africa's Metaverse eCommerce market is expected to reach 1.6m users by 2030.
  • The user penetration rate is projected to be 1.1% in 2024 and is expected to increase to 2.6% by 2030.
  • The average value per user (ARPU) is anticipated to be US$41.8.
  • "In Eastern Africa, the rise of Metaverse eCommerce is transforming the retail landscape, with virtual stores becoming increasingly popular among tech-savvy consumers."
 
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Analyst Opinion

The Metaverse eCommerce market in Eastern Africa is experiencing significant growth and development, driven by changing customer preferences, emerging trends, and local special circumstances. Customer preferences in Eastern Africa are shifting towards online shopping and virtual experiences.

With the increasing availability of internet access and smartphones, consumers are embracing the convenience and accessibility of eCommerce platforms. They are looking for a wide range of products and services, competitive pricing, and secure payment options. Additionally, there is a growing interest in virtual experiences, such as virtual reality shopping and virtual events, which provide a unique and immersive way to interact with brands and products.

Trends in the market are contributing to the growth of the Metaverse eCommerce industry in Eastern Africa. One of the key trends is the rise of social commerce, where consumers can discover and purchase products directly within social media platforms. This trend is fueled by the popularity of social media platforms in the region, which serve as a hub for social interactions, content creation, and online shopping.

Another trend is the integration of augmented reality (AR) technology into eCommerce platforms, allowing consumers to visualize products in their own environment before making a purchase. This enhances the shopping experience and reduces the risk of dissatisfaction. Local special circumstances in Eastern Africa also play a role in the development of the Metaverse eCommerce market.

The region has a young and tech-savvy population, who are early adopters of new technologies and digital platforms. This demographic factor contributes to the growing demand for online shopping and virtual experiences. Additionally, the COVID-19 pandemic has accelerated the adoption of eCommerce in the region, as consumers turned to online channels for their shopping needs during lockdowns and social distancing measures.

This shift in consumer behavior is expected to have a lasting impact on the Metaverse eCommerce market in Eastern Africa. Underlying macroeconomic factors, such as economic growth, infrastructure development, and government policies, are also driving the development of the Metaverse eCommerce market in Eastern Africa. As the region continues to experience economic growth, disposable incomes are increasing, enabling more consumers to participate in online shopping.

Moreover, investments in digital infrastructure, including internet connectivity and logistics networks, are improving the overall eCommerce ecosystem. Governments in the region are also recognizing the potential of the digital economy and are implementing policies and regulations to support its growth. In conclusion, the Metaverse eCommerce market in Eastern Africa is witnessing significant growth and development due to changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors.

As more consumers embrace online shopping and virtual experiences, the market is expected to continue expanding in the coming years.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending, in-game spending, app downloads, and investment and funding data.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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