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Metaverse Digital Media - Denmark

Denmark
  • The projected value in the Metaverse Digital Media market is set to reach US$2.7m in 2024.
  • This market is expected to experience an annual growth rate (CAGR 2024-2030) of 14.95%, resulting in a projected market volume of US$6.2m by 2030.
  • In 2024, the market volume is estimated to be at US$197.1m, with the majority of the value being generated United States.
  • in Denmark, being a country with a significant presence in the digital media industry, is likely to play a role in this market segment.
  • Additionally, the number of users in the Metaverse Digital Media market is expected to reach 19.4k users by 2030.
  • The user penetration rate is projected to be 0.2% in 2024 and is expected to increase to 0.3% by 2030.
  • The average value per user (ARPU) is anticipated to amount to US$212.6.
  • Denmark's digital media landscape may contribute to these user statistics and ARPU figures.
  • Denmark is at the forefront of the Metaverse Digital Media market, with its innovative digital media companies leading the way in immersive experiences.

Definition:

The Digital Media market refers to the use of digital technology to create, distribute, and consume content within virtual reality environments. This can include video, audio, text, images, and interactive experiences that are accessible through a wide range of devices, including VR headsets, smartphones, and computers.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through in-app purchases and consumer spending. Data on the digital media market can also be found in the Digital Market Insights. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Virtual escape rooms, such as Escape the Lost Pyramid
  • Virtual sport events, such as The Metaverse Open
  • Virtual amusement parks, such as The Sandbox's LAND
  • Technology used to enhance virtual experience, adding sounds and graphics to games and worlds

Out-Of-Scope

  • Games considered as metaverse, such as Fornite
  • Digital music streaming or video streaming, such as Spotify or Netflix
Metaverse: market data & analysis - Cover

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Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse Digital Media market in Denmark is experiencing significant growth and development in recent years. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors are all contributing to this positive trajectory.

    Customer preferences in Denmark are playing a crucial role in driving the growth of the Metaverse Digital Media market. Danish consumers are known for their tech-savviness and enthusiasm for new digital experiences. They have a strong appetite for immersive and interactive content, making them ideal customers for Metaverse Digital Media products and services.

    Additionally, Danish consumers prioritize sustainability and environmental consciousness, which aligns with the Metaverse Digital Media market's focus on virtual experiences and reducing physical resource consumption. Trends in the market further support the growth of the Metaverse Digital Media market in Denmark. The COVID-19 pandemic has accelerated the adoption of digital technologies and virtual experiences, as people sought alternative ways to connect and engage.

    This shift towards digitalization has created a fertile ground for the Metaverse Digital Media market to thrive. Furthermore, advancements in technology, such as virtual reality (VR) and augmented reality (AR), have opened up new possibilities for immersive and interactive digital experiences, driving the demand for Metaverse Digital Media products and services. Local special circumstances in Denmark also contribute to the development of the Metaverse Digital Media market.

    The country has a well-established digital infrastructure and a high level of internet penetration, providing a solid foundation for the adoption of Metaverse technologies. Additionally, Denmark has a strong creative and tech industry, with a wealth of talent and expertise in digital media production. This local advantage positions Denmark as a hub for innovation and content creation in the Metaverse Digital Media market.

    Underlying macroeconomic factors further support the growth of the Metaverse Digital Media market in Denmark. The Danish economy is stable and prosperous, with a high level of disposable income among its population. This economic stability enables Danish consumers to invest in Metaverse Digital Media products and services, driving market growth.

    Additionally, Denmark has a strong focus on research and development, with government support for technological innovation. This commitment to innovation fosters an environment conducive to the growth of the Metaverse Digital Media market. In conclusion, the Metaverse Digital Media market in Denmark is experiencing significant growth and development due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors.

    Danish consumers' tech-savviness, the shift towards digitalization, and advancements in technology are driving the demand for Metaverse Digital Media products and services. Denmark's strong digital infrastructure, creative industry, and stable economy further support the growth of the market. With these factors in play, the Metaverse Digital Media market in Denmark is poised for continued expansion in the coming years.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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