Metaverse Digital Media - ASEAN

  • ASEAN
  • The Metaverse Digital Media market is projected to reach a value of US$17.1m in 2024.
  • It is expected to grow at an annual growth rate (CAGR 2024-2030) of 14.94%, resulting in a projected market volume of US$39.3m by 2030.
  • In 2024, United States is the country generating the most value in this market segment, with a projected market volume of US$197.1m.
  • The number of users in the Metaverse Digital Media market is expected to reach 0.7m users by 2030.
  • User penetration is predicted to be 0.1% in 2024 and is expected to increase to 0.1% by 2030.
  • The average value per user (ARPU) is projected to be US$36.5.
  • It is important to note that these projections and figures are specific to the ASEAN region.
  • The ASEAN region is experiencing a surge in demand for Metaverse digital media, with countries like Singapore and Indonesia leading the way in immersive entertainment experiences.
 
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Analyst Opinion

The Metaverse Digital Media market in ASEAN is experiencing significant growth and development due to changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in the ASEAN region are shifting towards immersive and interactive digital experiences.

With the rapid advancement of technology, consumers are seeking more engaging content that allows them to escape from reality and explore virtual worlds. The Metaverse Digital Media market caters to these preferences by offering virtual reality (VR) and augmented reality (AR) experiences, virtual events, and virtual social platforms. Trends in the market indicate a strong demand for Metaverse Digital Media in ASEAN countries.

The region has a young and tech-savvy population that is eager to embrace new technologies. This has led to the rise of virtual gaming platforms, virtual shopping experiences, and virtual tourism. Additionally, the COVID-19 pandemic has accelerated the adoption of digital solutions, further driving the growth of the Metaverse Digital Media market in ASEAN.

Local special circumstances in ASEAN countries contribute to the development of the Metaverse Digital Media market. The region is known for its diverse cultures and rich heritage, making it an attractive market for virtual tourism. Virtual reality experiences that allow users to explore historical sites and cultural landmarks without physically traveling have gained popularity.

Furthermore, the ASEAN region is home to a vibrant gaming community, creating a strong demand for virtual gaming platforms and esports events. Underlying macroeconomic factors also play a role in the growth of the Metaverse Digital Media market in ASEAN. The region has been experiencing rapid economic growth, resulting in an increase in disposable income and purchasing power.

This enables consumers to invest in digital experiences and entertainment. Additionally, governments in ASEAN countries are actively supporting the development of the digital economy, providing incentives and infrastructure to foster innovation and entrepreneurship in the Metaverse Digital Media sector. In conclusion, the Metaverse Digital Media market in ASEAN is thriving due to changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors.

As the demand for immersive and interactive digital experiences continues to grow, the market is expected to expand further in the coming years.

Methodology

Data coverage:

Figures are based on in-app spending, consumer spending.

Modeling approach / Market size:

Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Market Size
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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