Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Metaverse

Metaverse AR & VR Hardware - Northern Africa

Northern Africa
  • The projected value in the Metaverse AR & VR Hardware market for the country in Northern Africa is estimated to reach US$5.2m by 2024.
  • This market segment is expected to show an annual growth rate (CAGR 2024-2030) of 12.71%, resulting in a projected market volume of US$10.7m by 2030.
  • In 2024, United States is expected to generate the majority of the value in the Metaverse AR & VR Hardware market, with a projected market volume of US$405.0m.
  • By 2030, the number of users in the Metaverse AR & VR Hardware market for Northern Africa is expected to reach 111.9k users.
  • The user penetration rate is projected to be 0.0% in 2024 and is expected to increase to 0.1% by 2030.
  • The average value per user (ARPU) is estimated to be US$85.2.
  • In Northern Africa, the demand for Metaverse AR & VR Hardware is on the rise, driven by the region's growing tech-savvy population and increasing interest in immersive experiences.

Definition:

The AR (augmented reality) and VR (virtual reality) market refers to the physical devices used to access and interact with virtual reality environments, including both augmented and virtual worlds. As discussed here, this market includes headsets and/or glasses for AR and VR devices.

Structure:

AR & VR Hardware includes two markets, namely AR Hardware and VR Hardware. AR Hardware refers to headsets or glasses that are used to create augmented reality inferences between the real and virtual world. VR Hardware mainly refers to headsets that aim to create a virtual world for consumers.

Additional Notes:

The market comprises market sizes, users, average revenue per user, and penetration rates. Market sizes are generated through consumer spending on hardware such as headsets and glasses. Data shows both online and offline market sizes. Market numbers for VR headsets are also featured in the Consumer Market Insights, namely in the Gaming Equipment market of the Consumer Electronics market and the AR & VR Hardware market in the Advertising & Media Insights. Key players in the market include companies such as Meta (Oculus VR), Microsoft (HoloLens), and Playstation VR.

Use the info button right next to the boxes for more information on the data displayed.

In-Scope

  • Augmented Reality Glasses used for metaverse experience, such as HoloLens
  • Virutal Reality headsets used for metaverse experience, such as Oculus Quest

Out-Of-Scope

  • Augmented Reality Glasses used for non metaverse experience, such as HoloLens
  • Virutal Reality headsets used for non metaverse experience, such as Oculus Quest
  • Non-electronic devices, such as mobile phone equipment
Metaverse: market data & analysis - Cover

Market Insights report

Metaverse: market data & analysis

Study Details

    Market Size

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Metaverse AR & VR Hardware market in Northern Africa is experiencing significant growth and development. Customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors are all contributing to this expansion.

    Customer preferences in Northern Africa are playing a crucial role in the growth of the Metaverse AR & VR Hardware market. Consumers in this region are increasingly seeking immersive and interactive experiences. They are drawn to the idea of exploring virtual worlds and engaging with digital content in a more realistic and engaging manner.

    The demand for AR and VR hardware is driven by the desire to enhance gaming experiences, explore virtual tourism, and engage in virtual social interactions. As a result, there is a growing market for AR and VR headsets, controllers, and other related hardware devices. Trends in the market are also fueling the growth of the Metaverse AR & VR Hardware market in Northern Africa.

    One significant trend is the increasing adoption of virtual reality technology in various industries. Businesses are recognizing the potential of VR to enhance employee training, product design, and customer engagement. This trend is driving the demand for VR hardware in the region.

    Additionally, the gaming industry is experiencing a surge in popularity, with more individuals seeking immersive gaming experiences. This trend is further boosting the demand for AR and VR hardware devices. Local special circumstances in Northern Africa are contributing to the development of the Metaverse AR & VR Hardware market.

    The region has a young and tech-savvy population that is eager to embrace new technologies. This demographic factor is driving the adoption of AR and VR hardware, as younger consumers are more likely to be early adopters of new technology. Furthermore, Northern Africa has a growing tech startup ecosystem, with entrepreneurs and innovators exploring the potential of AR and VR technology.

    This local entrepreneurial spirit is helping to drive the growth of the market. Underlying macroeconomic factors are also playing a role in the development of the Metaverse AR & VR Hardware market in Northern Africa. The region is experiencing economic growth, which is leading to increased disposable income among consumers.

    As a result, individuals have more purchasing power to invest in AR and VR hardware devices. Additionally, governments in Northern Africa are recognizing the potential of the technology sector and are actively supporting its growth. This support includes investment in infrastructure, education, and research and development, which are all contributing to the expansion of the market.

    In conclusion, the Metaverse AR & VR Hardware market in Northern Africa is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. The region's desire for immersive experiences, the adoption of VR technology in various industries, the young and tech-savvy population, and the supportive government policies are all contributing to the expansion of the market. As a result, the future looks promising for the Metaverse AR & VR Hardware market in Northern Africa.

    Reach

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Figures are based on in-app spending, consumer spending, online and offline sales, and data from the AR & VR market in the AMI.

    Modeling approach / Market size:

    Market sizes are determined by a top-down approach, based on a specific rationale for each market market. As a basis for evaluating markets, we use reports, third-party studies, and research companies. Next, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, and internet penetration rates. This data helps us to estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited to forecast digital products and services due to the non-linear growth of technology adoption. The main drivers are consumer spending per capita, level of digitalization, and cloud revenues.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

    Access more Market Insights on Advertising & Media topics with our featured report

    Metaverse: market data & analysis - BackgroundMetaverse: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Metaverse - Statistics & Facts

    Regarded as the next iteration of the internet, the metaverse is where the physical and digital worlds come together. As an evolution of social technologies, the metaverse allows digital representations of people, avatars, to interact with each other in a variety of settings. Whether it be at work, in an office, going to concerts or sports events, or even trying on clothes, the metaverse provides a space for endless, interconnected virtual communities using virtual reality (VR) headsets, augmented reality (AR) glasses, smartphone apps, or other devices.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.