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Games - Ukraine

Ukraine
  • In Ukraine, revenue in the Games market is projected to reach US$577.40m in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 9.54%, resulting in a projected market volume of US$910.70m by 2029.
  • In a global context, the majority of revenue will be generated United States, which is anticipated to reach US$128.10bn in 2024.
  • Within the Games market, the number of users in Ukraine is expected to amount to 7.5m users by 2029.
  • User penetration is forecasted to be 16.5% in 2024 and is anticipated to increase to 19.6% by 2029.
  • The average revenue per user (ARPU) is expected to amount to [arpu_firstmarket_yeartoday].
  • In Ukraine, the Games in the Media market is witnessing a surge in local content production, reflecting a growing demand for culturally relevant gaming experiences.

Definition:

The games market refers to the entire industry involved in the creation, development, publishing, distribution, and monetization of video games. This market encompasses a wide range of products, including console games, PC games, mobile games, and online games. It also includes hardware and accessories such as gaming consoles, controllers, and virtual reality headsets. The games market is a rapidly growing industry, with millions of people worldwide playing video games and billions of dollars in revenue generated each year.

Structure:

The games market contains out of several different markets, such as Physically Sold Video Games, Mobile Games or Cloud Gaming. Information on all the other markets can be found on the relevant page.

Additional Information:

The market comprises revenues, users, average revenue per user, and penetration rates. Revenues are generated through in-game purchases, consumer spending on games, and subscription fees. Additional definitions for each market can be found within the respective market pages. Market numbers for download games, mobile games, online games and gaming networks can also be found in the digital market insights in the video games market. Key players in the market are companies like Activision (Call of Duty), PUBG Mobile or GeForce Now. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Games Live Streaming, such as Twitch
  • Download Games, such as downloading from Steam
  • Cloud Gaming, such as GeForce Now
  • Mobile Games, such as PUBG Mobile
  • online and offline sales, such as from physical stores or online shops

Out-Of-Scope

  • Demo/Trial versions of video games
  • Free-to-play gaming apps
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Games market in Ukraine has been experiencing significant growth in recent years, driven by a combination of customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in Ukraine have shifted towards gaming as a popular form of entertainment. With the rise of smartphones and affordable internet access, more people have access to gaming platforms and are able to engage in online multiplayer games. Additionally, the younger generation in Ukraine has shown a strong interest in gaming, with many considering it a social activity and a way to connect with friends. This has led to an increase in demand for both console and mobile games. Trends in the market have also contributed to the growth of the Games market in Ukraine. One notable trend is the rise of esports, which has gained a significant following in the country. Esports tournaments and events attract large audiences and generate revenue through ticket sales, sponsorships, and advertising. This trend has led to the development of a competitive gaming scene in Ukraine, with professional teams and players emerging in various games. Another trend in the market is the increasing popularity of free-to-play games with in-app purchases. This business model allows players to download and play games for free, but offers optional in-game purchases to enhance the gaming experience. This model has proven successful in Ukraine, as it allows players to try out games without financial commitment and provides developers with a sustainable revenue stream. Local special circumstances, such as the availability of skilled game developers and a supportive government, have also contributed to the growth of the Games market in Ukraine. The country has a strong pool of talented game developers, who have created successful games that have gained international recognition. The Ukrainian government has also provided support to the gaming industry through initiatives such as tax incentives and funding for game development studios. These factors have attracted both local and international game developers to invest in Ukraine. Underlying macroeconomic factors, such as the growth of the Ukrainian economy and increasing disposable income, have also played a role in the development of the Games market. As the economy has improved, more people have the means to spend on entertainment, including gaming. This has created a larger market for game developers and publishers, leading to increased investment and innovation in the industry. Overall, the Games market in Ukraine has experienced significant growth due to customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. The increasing popularity of gaming as a form of entertainment, the rise of esports, the success of free-to-play games, the availability of skilled game developers, and the supportive government policies have all contributed to the development of a thriving Games market in Ukraine.

    Users

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Key Players

    Most recent update: Mar 2024

    Source: Statista Company Insights

    Global Comparison

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Games market, which is divided into Physically Sold Video Games and Digital Video Games. Physically Sold Video Games comprises revenues associated with in-person purchases of video games in retail stores. All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

    Modeling approach / market size:

    The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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