In-game Advertising - Slovenia

  • Slovenia
  • In Slovenia, revenue in the In-game Advertising market market is projected to reach US$12.83m in 2024.
  • Revenue in this market is expected to show an annual growth rate (CAGR 2024-2029) of 5.89%, which would result in a projected market volume of US$17.08m by 2029.
  • The average revenue per user (ARPU) in Slovenia is expected to amount to US$27.34.
  • In a global context, the majority of revenue will be generated China, with a figure of US$46,610.00m anticipated in 2024.
  • In Slovenia, the burgeoning popularity of mobile gaming is driving a shift towards innovative in-game advertising strategies, enhancing brand engagement among younger audiences.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Slovenia is experiencing steady growth due to the increasing popularity of gaming in the country. With a large number of gamers and a growing gaming industry, advertisers are recognizing the potential of reaching their target audience through in-game advertising.

Customer preferences:
Slovenian gamers have shown a strong preference for immersive gaming experiences, and in-game advertising allows brands to seamlessly integrate their messages into the gaming environment. This form of advertising is seen as less intrusive compared to traditional advertising methods, such as pop-up ads or video ads, which can disrupt the gaming experience. By incorporating advertisements into the game itself, brands can engage with gamers in a more interactive and organic way.

Trends in the market:
One of the key trends in the In-game Advertising market in Slovenia is the rise of mobile gaming. Mobile games have gained significant popularity among Slovenian gamers, and advertisers are leveraging this trend by incorporating in-game advertising into mobile games. With the increasing use of smartphones and the convenience of gaming on the go, mobile games provide a lucrative platform for advertisers to reach a wide audience. Another trend in the market is the use of targeted advertising in games. Advertisers are utilizing data analytics and player profiling to deliver personalized advertisements to gamers. By understanding the preferences and behavior of individual gamers, brands can tailor their advertisements to be more relevant and appealing, increasing the chances of engagement and conversion.

Local special circumstances:
Slovenia has a strong gaming culture, with a high percentage of the population actively participating in gaming activities. This presents a unique opportunity for advertisers to connect with a large and engaged audience. The gaming industry in Slovenia is also supported by a number of local game developers and studios, who are creating innovative and captivating games that attract both local and international players. This vibrant gaming ecosystem provides a fertile ground for in-game advertising to thrive.

Underlying macroeconomic factors:
The growing economy of Slovenia has contributed to the development of the In-game Advertising market. As disposable incomes increase, more people are able to afford gaming consoles, PCs, and smartphones, leading to a larger player base. This growth in the gaming market has attracted the attention of advertisers, who see the potential for reaching a captive audience through in-game advertising. In conclusion, the In-game Advertising market in Slovenia is witnessing steady growth driven by the preferences of Slovenian gamers, the rise of mobile gaming, and the use of targeted advertising. The local gaming culture and the growing economy of Slovenia further contribute to the development of this market. As the gaming industry continues to evolve, in-game advertising is expected to play an increasingly important role in reaching and engaging with the gaming audience in Slovenia.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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