In-game Advertising - Singapore

  • Singapore
  • In Singapore, revenue in the In-game Advertising market market is projected to reach US$65.75m in 2024.
  • The revenue is expected to show an annual growth rate (CAGR 2024-2029) of 7.45%, resulting in a projected market volume of US$94.18m by 2029.
  • The average revenue per user (ARPU) in Singapore is expected to amount to US$33.07.
  • In global comparison, most revenue will be generated China, with US$46,610.00m in 2024.
  • In Singapore, the integration of in-game advertising is rapidly evolving, reflecting the nation’s strong digital landscape and increasing gamer engagement.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Singapore is experiencing significant growth and development, driven by customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. Customer preferences play a crucial role in the development of the In-game Advertising market in Singapore. With the increasing popularity of mobile gaming, more and more consumers are spending their leisure time playing games on their smartphones and tablets. This has created a vast audience for advertisers to target within the gaming environment. Additionally, Singaporeans are known for their tech-savviness and willingness to adopt new technologies, making them receptive to in-game advertising. Trends in the market further contribute to the growth of in-game advertising in Singapore. Advertisers are recognizing the potential of reaching a highly engaged and captive audience through in-game placements. They are leveraging the interactive nature of games to create immersive and personalized advertising experiences. This trend is supported by advancements in technology, such as programmatic advertising and real-time bidding, which enable advertisers to target specific demographics and optimize their campaigns for maximum impact. Local special circumstances also play a role in the development of the In-game Advertising market in Singapore. The country's small geographical size and high internet penetration rate make it an ideal market for in-game advertising. Advertisers can reach a large portion of the population through mobile gaming, as Singaporeans are highly connected and frequently engage in online activities. Furthermore, Singapore is a global hub for the gaming industry, with many international game developers and publishers having a presence in the country. This concentration of industry players creates a favorable environment for in-game advertising to thrive. Underlying macroeconomic factors contribute to the growth of the In-game Advertising market in Singapore. The country's strong economy and high disposable income levels enable consumers to spend on gaming and in-app purchases, creating a lucrative market for advertisers. Additionally, the government's support for the digital economy and innovation further fuels the growth of the gaming industry, providing a conducive environment for in-game advertising to flourish. In conclusion, the In-game Advertising market in Singapore is experiencing significant growth and development due to customer preferences, trends in the market, local special circumstances, and underlying macroeconomic factors. As the gaming industry continues to evolve and technology advances, in-game advertising is expected to play an increasingly important role in reaching and engaging consumers in Singapore.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Demographics
  • Users
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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