Skip to main content
  1. Market Insights
  2. Advertising and media
  3. Media
  4. Games

In-game Advertising - El Salvador

El Salvador
  • In El Salvador, revenue in the In-game Advertising market market is projected to reach US$3.71m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 6.58%, which will result in a projected market volume of US$5.10m by 2029.
  • The average revenue per user (ARPU) in El Salvador is expected to amount to US$2.66.
  • In global comparison, the majority of revenue will be generated China, with an anticipated figure of US$46.61bn in 2024.
  • In El Salvador, the rise of mobile gaming is increasingly driving demand for innovative in-game advertising strategies tailored to local cultural nuances.

Definition:

In-game advertising refers to the practice of incorporating advertisements into video games. This can take various forms, including static or dynamic ads that are displayed in the game environment, product placements where real-world brands are integrated into the game content, or sponsored content that is created specifically for the game. The purpose of in-game advertising is typically to generate revenue for the game developer or publisher, while providing advertisers with a new and potentially lucrative marketing channel.

Additional Information:

The market comprises revenues and average revenue per user. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Mobile app in-game advertising, such as advertising in PUBG mobile
  • In-game advertising for console and PC games, such as advertising in Fortnite

Out-Of-Scope

  • Advertising form non gaming apps, such as shopping apps
  • Advertising displayed on webbrowsers, such as Fortnite advertising on a website
Games: market data & analysis - Cover

Market Insights report

Games: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Aug 2024

    Most recent update: Nov 2024

    Source: Statista Market Insights

    Analyst Opinion

    The In-game Advertising market in El Salvador is experiencing significant growth and development.

    Customer preferences:
    El Salvadorian gamers have shown a strong preference for in-game advertising. They are receptive to advertising messages within their gaming experiences and are willing to engage with brands that align with their interests. This preference can be attributed to the increasing popularity of gaming in the country and the immersive nature of in-game advertising.

    Trends in the market:
    One of the key trends in the In-game Advertising market in El Salvador is the rise of mobile gaming. Mobile gaming has gained immense popularity in recent years, with a large number of Salvadorians owning smartphones. This trend has opened up new opportunities for in-game advertising, as advertisers can reach a wider audience through mobile games. Additionally, the integration of social media platforms within games has also contributed to the growth of in-game advertising in El Salvador. Another trend in the market is the use of targeted advertising. Advertisers are increasingly using data analytics and user behavior tracking to deliver personalized ads to gamers. This trend is driven by the desire to create more relevant and engaging advertising experiences for gamers, increasing the effectiveness of in-game advertising campaigns in El Salvador.

    Local special circumstances:
    El Salvador has a relatively young population, with a significant portion of the population falling within the gaming demographic. This demographic factor has contributed to the growth of the In-game Advertising market in the country. Additionally, the increasing availability of high-speed internet and the affordability of gaming devices have also played a role in the development of the market.

    Underlying macroeconomic factors:
    The growing economy of El Salvador has led to an increase in disposable income among the population. This has resulted in higher spending on leisure activities, including gaming. The gaming industry in El Salvador has capitalized on this trend by offering a wide range of gaming options and experiences, attracting a larger audience and creating opportunities for in-game advertising. Furthermore, the government's support for the technology and gaming industry has also contributed to the growth of the market. In conclusion, the In-game Advertising market in El Salvador is experiencing significant growth and development, driven by customer preferences for in-game advertising, the rise of mobile gaming, and the use of targeted advertising. Local special circumstances, such as the young population and increasing availability of high-speed internet, have also contributed to the market's growth. Additionally, underlying macroeconomic factors, including the growing economy and government support, have created a favorable environment for the development of the In-game Advertising market in El Salvador.

    Users

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Key Players

    Most recent update: Mar 2024

    Source: Statista Company Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

    Modeling approach / Market size:

    The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

    Advertising & Media

    Access more Market Insights on Advertising & Media topics with our featured report

    Games: market data & analysis - BackgroundGames: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Contact

    Get in touch with us. We are happy to help.