In-game Advertising - Costa Rica

  • Costa Rica
  • In Costa Rica, revenue in the In-game Advertising market market is projected to reach US$12.27m in 2024.
  • Revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 7.08%, which will result in a projected market volume of US$17.27m by 2029.
  • The average revenue per user (ARPU) in this market is anticipated to amount to US$9.15.
  • In a global comparison, the majority of revenue will be generated China, with an expected figure of US$46,610.00m in 2024.
  • In Costa Rica, the growing popularity of mobile gaming is driving increased interest in in-game advertising, transforming the media landscape for brands.

Key regions: China, India, United States, Germany, Europe

 
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Analyst Opinion

The In-game Advertising market in Costa Rica is experiencing significant growth and development.

Customer preferences:
Costa Rican gamers have shown a strong preference for in-game advertising. This can be attributed to the increasing popularity of online gaming and the growing number of gamers in the country. Gamers in Costa Rica are receptive to in-game advertising as it provides a more immersive and interactive experience, enhancing their overall gaming experience. Additionally, in-game advertising offers a way for gamers to access premium content or features for free, which is appealing to cost-conscious consumers.

Trends in the market:
One of the key trends in the Costa Rican in-game advertising market is the integration of native advertising. Game developers and advertisers are increasingly focusing on creating advertisements that seamlessly blend into the gaming environment, ensuring a more natural and non-disruptive experience for gamers. This approach has proven to be more effective in capturing the attention of gamers and generating higher engagement rates. Another trend in the market is the rise of mobile gaming. With the increasing adoption of smartphones and the availability of affordable mobile data plans, more Costa Ricans are turning to mobile gaming. This shift has opened up new opportunities for in-game advertising, as advertisers can now reach a larger and more diverse audience through mobile games. Advertisers are leveraging this trend by creating targeted and personalized advertisements that cater to the preferences and interests of mobile gamers.

Local special circumstances:
Costa Rica has a strong gaming community and a growing number of local game developers. This has created a favorable environment for in-game advertising, as advertisers can collaborate with local developers to create customized advertising solutions that resonate with the local audience. The close collaboration between advertisers and game developers allows for the integration of culturally relevant content and ensures that advertisements are well-suited to the preferences and interests of Costa Rican gamers.

Underlying macroeconomic factors:
The growing economy and increasing disposable income in Costa Rica have contributed to the development of the in-game advertising market. As more Costa Ricans have the means to purchase gaming consoles, computers, and smartphones, the demand for gaming and in-game advertising has also increased. Additionally, the expansion of the internet infrastructure in the country has made online gaming more accessible, further fueling the growth of the in-game advertising market. In conclusion, the In-game Advertising market in Costa Rica is thriving due to customer preferences for immersive and interactive experiences, the integration of native advertising, the rise of mobile gaming, the strong gaming community, and the favorable macroeconomic factors. These factors have created a fertile ground for the development and expansion of the in-game advertising market in Costa Rica.

Methodology

Data coverage:

The data encompasses B2C revenues. Figures are based on in-app advertising spending and exclude agency commissions, rebates, production costs, and taxes. The market covers ad spending on advertisements displayed within a mobile application.

Modeling approach / Market size:

The market size is determined through a combined top-down and bottom-up approach. We use market data from independent databases, the number of application downloads from data partners, survey results taken from our primary research (e.g., Consumer Insights), and third-party reports to analyze and estimate global in-app advertising spending. To analyze the markets, we start by researching digital advertising in mobile applications for each advertising format, incidents of in-app and mobile browser usage, as well as the time spent in mobile apps by categories. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as GDP, mobile users, and digital consumer spending. Lastly, we benchmark key countries and/or regions (e.g., global, the United States, China) with external sources.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

Additional Notes:

The market is updated twice per year in case market dynamics change. Consumer Insights data is unbiased for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Users
  • Global Comparison
  • Methodology
  • Key Market Indicators
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