Sponsorship & Advertising - EAEU

  • EAEU
  • In the EAEU, revenue in the Sponsorship & Advertising market market is projected to reach US$32.6m in 2024.
  • Revenue is expected to exhibit an annual growth rate (CAGR 2024-2029) of 6.03%, leading to a projected market volume of US$43.7m by 2029.
  • Despite the projections for the EAEU, most revenue in the Sponsorship & Advertising market market is generated China, with a projected market volume of US$288.9m in 2024.
  • Additionally, the average revenue per user (ARPU) is expected to amount to 0.00.
  • In the EAEU, sponsorship and advertising in the eSports market are increasingly attracting major brands seeking to engage a youthful, tech-savvy audience.

Key regions: South Korea, United Kingdom, India, Europe, United States

 
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Analyst Opinion

The eSports market in EAEU nan is seeing a subdued growth rate in its Sponsorship & Advertising sector. This is influenced by factors like limited audience reach, lack of traditional advertising methods, and the preference for digital marketing in the region.

Customer preferences:
As the eSports market continues to grow and attract a diverse audience, there has been a noticeable shift in consumer preferences towards more targeted and authentic sponsorships and advertising. This trend is driven by the increasing demand for personalized and relatable content, especially among younger demographics. Brands are now focusing on leveraging cultural nuances and engaging with influencers who have a strong presence in the EAEU region, as well as sponsoring teams and events that align with their target audience's lifestyle and values. This trend highlights the importance of understanding the unique preferences and behaviors of eSports fans in the EAEU market in order to effectively connect with them through sponsorship and advertising strategies.

Trends in the market:
In the EAEU region, the Sponsorship & Advertising Market within the eSports Market is experiencing a surge in partnerships between eSports organizations and traditional sports teams. This trend is fueled by the growing popularity of eSports and the desire for traditional sports teams to tap into this market. Additionally, there is a trend towards more targeted and personalized advertising within the eSports industry, with brands leveraging data and analytics to reach specific audiences. These trends are significant as they highlight the increasing mainstream acceptance and commercialization of eSports. Industry stakeholders, such as eSports organizations and brands, must continue to adapt and innovate in order to stay relevant in this rapidly evolving market. Failure to do so could result in missed opportunities and potential loss of market share.

Local special circumstances:
In the EAEU region, the Sponsorship & Advertising Market within the eSports Market is influenced by unique local factors such as the high popularity of eSports among the younger population and the region's growing digital infrastructure. In Kazakhstan, the market is driven by the government's support for eSports and the country's rapidly expanding internet connectivity. In Russia, the market is shaped by the cultural affinity for competitive gaming and the rise of online streaming platforms. These factors contribute to the fast-paced growth of the Sponsorship & Advertising Market within the eSports Market in the EAEU region.

Underlying macroeconomic factors:
The Sponsorship & Advertising Market within the eSports Market in the EAEU is primarily influenced by macroeconomic factors such as the overall economic health of member countries, international economic trends, and fiscal policies. Countries with strong economic growth and stable fiscal policies are likely to see increased investment in the eSports market, leading to higher demand for sponsorship and advertising opportunities. Additionally, the growing popularity of eSports globally and the increasing interest from traditional sports organizations are also contributing to the growth of the Sponsorship & Advertising Market within the eSports Market in the EAEU.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Sponsorship & Advertising market, which comprises revenues of teams and organizers via sponsorship deals. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Ad Spending
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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