Esports Betting - Netherlands

  • Netherlands
  • In the Netherlands, revenue in the Esports Betting market market is projected to reach US$32.2m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.04%, resulting in a projected market volume of US$41.2m by 2029.
  • While a projected market volume of US$721.2m in 2024 indicates that most revenue is generated the United States, in the Netherlands is also a notable participant in this market.
  • The average revenue per user (ARPU) in the Netherlands is expected to amount to US$63.4.
  • The Netherlands is witnessing a surge in Esports betting popularity, driven by an increasingly engaged youth demographic and a growing acceptance of online gambling.

Key regions: India, Sweden, United Kingdom, Asia, Germany

 
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Analyst Opinion

The Esports Betting market in Netherlands is seeing moderate growth due to factors such as the rising popularity of online gaming and the convenience of placing bets digitally. However, the growth rate is being impacted by strict regulations and limited access to betting platforms.

Customer preferences:
As the Esports Betting Market within the eSports Market continues to gain traction in the Netherlands, there has been a noticeable shift towards more diverse and inclusive gaming content. This is driven by a growing demand for representation and inclusion in the gaming community, especially among marginalized groups. Additionally, there has been an increase in the popularity of mobile gaming, with a significant rise in the use of smartphones for gaming and betting activities. This trend is fueled by the convenience and accessibility of mobile devices, catering to the on-the-go lifestyle of younger generations.

Trends in the market:
In the Netherlands, the Esports Betting market is experiencing a surge in popularity, with more and more traditional sports betting companies adding esports to their offerings. This trend is driven by the increasing interest in esports, particularly among younger generations, and the potential for betting companies to tap into a new and lucrative market. As the esports industry continues to grow, the demand for esports betting is expected to rise, presenting opportunities for industry stakeholders to capitalize on this trend. Additionally, the rise of online and mobile betting platforms has made it easier for fans to engage in esports betting, further driving the growth of this market.

Local special circumstances:
In the Netherlands, the Esports Betting Market is flourishing due to the country's strong gaming culture and high internet penetration. Additionally, the Dutch government has implemented favorable regulations for online gambling, creating a conducive environment for Esports betting. Furthermore, the country's strategic location and advanced infrastructure make it a hub for international Esports tournaments, attracting a large audience and driving the growth of the market.

Underlying macroeconomic factors:
The Esports Betting Market within the eSports Market in Netherlands is heavily influenced by macroeconomic factors such as the country's strong economic health, favorable regulatory environment, and increasing investment in digital technologies. These factors have led to a growing demand for digital sports betting solutions, as well as a rise in gaming and esports industries. Furthermore, the country's high internet penetration and tech-savvy population contribute to the market's growth, as more individuals are able to access and participate in esports betting activities. The Netherlands' stable economic climate and favorable fiscal policies also create a conducive environment for the market's expansion, attracting more companies and investments in the esports betting industry.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Esports betting market, which comprises revenues from online betting on Esports events. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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