Esports Betting - ASEAN

  • ASEAN
  • Revenue in the Esports Betting market market within ASEAN is projected to reach US$31.5m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 5.17%, resulting in a projected market volume of US$40.5m by 2029.
  • With a projected market volume of US$721.2m in 2024, most revenue is generated the United States.
  • The average revenue per user (ARPU) in ASEAN is expected to amount to US$16.5.
  • In ASEAN, the rapid growth of mobile gaming is significantly driving the popularity of esports betting, particularly among younger audiences in countries like Malaysia and Thailand.

Key regions: India, Sweden, United Kingdom, Asia, Germany

 
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Analyst Opinion

The Esports Betting Market in ASEAN is experiencing moderate growth due to factors such as increasing interest in esports, growing awareness of betting options, and the convenience of online platforms. However, the market growth rate is subdued due to strict regulations and limited access to online betting in some ASEAN countries.

Customer preferences:
As the popularity of eSports continues to grow, the Esports Betting Market within the eSports Market is also experiencing a surge in demand. This can be attributed to the increasing adoption of online gaming and the rise of mobile devices in ASEAN. Additionally, the emergence of a younger, tech-savvy demographic has led to a preference for digital and virtual forms of entertainment. This trend has also been fueled by cultural nuances, such as the widespread acceptance of gambling in some countries in the region, making eSports betting a natural extension of traditional forms of betting.

Trends in the market:
In ASEAN, the Esports Betting Market within the eSports Market is experiencing a surge in popularity, with an increasing number of viewers and players across the region. This trend is mainly driven by the growing interest in competitive gaming and the rise of online streaming platforms. Additionally, there has been a significant increase in investments and partnerships between traditional sports organizations and esports companies. These developments signal the potential for the market to become a major revenue generator, providing opportunities for industry stakeholders such as game developers, tournament organizers, and betting platforms. As the market continues to evolve, there is a need for stakeholders to stay updated on emerging trends and regulations to capitalize on the potential growth of the Esports Betting Market.

Local special circumstances:
In ASEAN, the Esports Betting Market is influenced by the region's strong gaming culture and rapid technological advancements. Countries like Singapore and Malaysia have a high percentage of internet users, making them key markets for online gaming and betting. Additionally, varying regulations on gambling and esports in different ASEAN countries contribute to the diverse landscape of the Esports Betting Market within the eSports Market. For instance, in the Philippines, esports betting is not yet legal, while in Thailand, there are strict laws against gambling, including online betting.

Underlying macroeconomic factors:
The Esports Betting Market within the eSports Market is also heavily influenced by macroeconomic factors such as global economic trends, national economic health, and fiscal policies. Countries with a strong economic outlook and supportive regulatory environments for Esports Betting are experiencing faster market growth compared to regions with economic challenges and limited government support. Additionally, the rising popularity of Esports and the growing interest in online betting among younger demographics are driving the demand for Esports Betting, creating a positive market environment for this sector.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on the Esports betting market, which comprises revenues from online betting on Esports events. All figures are based on net revenues and exclude agency commissions, rebates, and production costs.

Modeling approach / market size:

The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Consumer Insights), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). Consumer Insights data is reweighted for representativeness.

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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