VR Hardware - Switzerland

  • Switzerland
  • The VR Hardware market in Switzerland is anticipated to witness a substantial growth in revenue, with projections indicating that it will reach US$83.4m by 2024.
  • Furthermore, experts predict a steady annual growth rate of 9.15% between 2024 and 2029, resulting in a projected market volume of US$129.2m by the end of the forecast period.
  • in China, on the other hand, is expected to dominate the VR Hardware market with a projected market volume of US$2,902.0m in 2024.
  • This signifies that the majority of revenue in this market segment is generated within China.
  • In terms of user statistics, the number of VR Hardware market users is estimated to reach 1,239.0k users by 2029.
  • The user penetration rate is projected to increase from 11.5% in 2024 to 13.6% by 2029.
  • This indicates that a larger proportion of the population will be adopting VR Hardware market technology during this period.
  • Lastly, the average revenue per user (ARPU) is expected to be US$82.0.
  • This metric measures the average amount of revenue generated by each VR Hardware market user.
  • Switzerland's VR hardware market is experiencing a surge in demand due to the country's reputation for precision engineering and innovation.
 
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Analyst Opinion

The VR Hardware market in Switzerland is experiencing steady growth due to increasing customer preferences for immersive technology and the emergence of new trends in the market.

Customer preferences:
Customers in Switzerland are increasingly drawn to VR Hardware due to its ability to provide immersive experiences and enhance entertainment, gaming, and educational activities. The demand for VR headsets and accessories is driven by the desire for realistic and interactive virtual experiences. Additionally, Swiss customers value high-quality products that offer advanced features and functionality, which has led to an increase in demand for premium VR hardware.

Trends in the market:
One of the key trends in the VR Hardware market in Switzerland is the growing popularity of standalone VR headsets. These headsets do not require a PC or console to operate, providing users with greater freedom and convenience. The standalone VR headsets are becoming more affordable and accessible, attracting a wider range of customers who are interested in experiencing virtual reality without the need for additional equipment. Another trend in the market is the integration of VR technology in various industries such as healthcare, architecture, and tourism. Swiss companies are utilizing VR hardware to create immersive training experiences for medical professionals, to showcase architectural designs to clients, and to offer virtual tours of tourist destinations. This integration of VR technology across different sectors is driving the demand for VR hardware in Switzerland.

Local special circumstances:
Switzerland is known for its strong technology and innovation sector, which has created a favorable environment for the growth of the VR Hardware market. The country has a highly skilled workforce and a supportive business ecosystem that encourages the development and adoption of new technologies. Swiss companies are actively investing in VR hardware research and development, leading to the creation of innovative products that cater to the specific needs of the Swiss market. Furthermore, Switzerland has a high standard of living and disposable income, which enables customers to afford premium VR hardware. The Swiss population is also known for being early adopters of new technologies, which has contributed to the rapid growth of the VR Hardware market in the country.

Underlying macroeconomic factors:
The Swiss economy is stable and characterized by high levels of disposable income and consumer spending. This provides a favorable environment for the growth of the VR Hardware market, as customers have the financial means to invest in premium VR headsets and accessories. Additionally, the Swiss government has been supportive of the technology sector, providing incentives and funding for research and development activities, which has further fueled the growth of the VR Hardware market. In conclusion, the VR Hardware market in Switzerland is experiencing steady growth due to increasing customer preferences for immersive technology, the emergence of new trends in the market, local special circumstances such as a strong technology sector and high disposable income, and underlying macroeconomic factors that support the growth of the VR Hardware market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on VR hardware revenue, which includes digital spending on hardware (stand-alone and tethered units) that enables consumers to dive into the virtual world.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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