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VR Hardware - Pakistan

Pakistan
  • In Pakistan, revenue in the VR Hardware market market is projected to reach US$4.7m in 2024.
  • The revenue is expected to demonstrate an annual growth rate (CAGR 2024-2029) of 8.37%, leading to a projected market volume of US$7.0m by 2029.
  • While most revenue is generated China, the projected market volume in Pakistan is anticipated to be US$2.9bn in 2024.
  • In the VR Hardware market market withPakistan, the number of users is expected to reach 104.6k users by 2029.
  • User penetration in Pakistan will be 0.0% in 2024 and is expected to increase to 0.0% by 2029.
  • The average revenue per user (ARPU) in Pakistan is expected to amount to US$56.6.
  • In Pakistan, the burgeoning interest in gaming and education is driving a notable increase in demand for innovative VR hardware solutions.

The VR Hardware market covers headsets and installed units that enable a consumer to dive into the virtual world. These can either be stand-alone units, which are headsets that deliver a video and sound experience, or tethered units. Top-selling headsets include Meta Quest and Oculus Rift. Tethered units, such as PS VR, have to be installed and connected to an external device, such as a PC or gaming console. The market is divided into VR standalone HMD (Head-mounted Display) and VR Tethered HMD. Smartphone equipment, i.e., any type of gadget for phones, is not included.

In-Scope

  • All electronic devices used by consumers to access virtual reality
  • Actively installed stand-alone units (headsets), such as Meta Quest
  • Actively installed tethered units, such as PS VR, which are connected to an external unit

Out-Of-Scope

  • All non-electronic devices, such as any type of mobile phone equipment
  • B2B enterprise hardware
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Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Analyst Opinion

    The VR Hardware market in Pakistan is experiencing significant growth and development in recent years.

    Customer preferences:
    Customers in Pakistan are increasingly showing interest in virtual reality (VR) technology. The immersive experience provided by VR hardware appeals to a wide range of users, including gamers, entertainment enthusiasts, and professionals in various industries. The demand for VR headsets, controllers, and other hardware devices is on the rise as customers seek to enhance their gaming and entertainment experiences or explore new possibilities in fields such as education, training, and design.

    Trends in the market:
    One of the key trends in the VR Hardware market in Pakistan is the increasing availability and affordability of VR devices. As technology advances and production costs decrease, VR hardware has become more accessible to a larger segment of the population. This trend is driving the adoption of VR technology among consumers and businesses alike. Additionally, the market is witnessing a growing number of local and international players entering the VR hardware space, offering a wider range of products to cater to different customer needs and preferences.

    Local special circumstances:
    Pakistan has a young and tech-savvy population, which contributes to the growing demand for VR hardware. The country's large youth population is eager to embrace new technologies and experiences, making it an attractive market for VR hardware manufacturers and developers. Furthermore, the increasing availability of high-speed internet and the growing smartphone penetration rate in Pakistan are facilitating the adoption of VR technology, as many VR devices can be paired with smartphones for an immersive experience.

    Underlying macroeconomic factors:
    The VR Hardware market in Pakistan is also influenced by several macroeconomic factors. The country's improving economic conditions, with a growing middle class and increasing disposable income, are contributing to the rising consumer spending on entertainment and technology products. Additionally, government initiatives to promote the digital economy and technological innovation are creating a favorable environment for the growth of the VR Hardware market. These factors, combined with the country's large population and untapped market potential, make Pakistan an attractive market for VR hardware manufacturers and investors. In conclusion, the VR Hardware market in Pakistan is witnessing significant growth and development due to increasing customer preferences for immersive experiences, the availability and affordability of VR devices, the country's young and tech-savvy population, and favorable macroeconomic factors. As the market continues to evolve, it presents opportunities for both local and international players to capitalize on the growing demand for VR hardware in Pakistan.

    Reach

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Key Players

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on VR hardware revenue, which includes digital spending on hardware (stand-alone and tethered units) that enables consumers to dive into the virtual world.

    Modeling approach / market size:

    The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Virtual reality (VR) - statistics & facts

    Virtual reality (VR) is a simulated experience similar to or completely different from the real world. VR aims to create a sensory experience for the user, sometimes including sight, touch, hearing, smell, or even taste. The industry is growing at a fast pace, with the global VR market size projected to increase from less than 12 billion U.S. dollars in 2022 to more than 22 billion U.S. dollars by 2025. Both the enterprise and consumer segments, including the increased development of the VR gaming industry, are expected to profit from the forecast growth.
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