VR Hardware - Greece

  • Greece
  • The VR Hardware market in Greece is projected to reach a revenue of US$24.7m in 2024.
  • It is expected to show an annual growth rate (CAGR 2024-2029) of 8.86%, resulting in a projected market volume of US$37.8m by 2029.
  • in China dominates the VR Hardware market, with a projected market volume of US$2,902.0m in 2024.
  • In terms of user base, the number of VR Hardware market users in Greece is expected to reach 364.6k users by 2029.
  • The user penetration rate will increase from 2.8% in 2024 to 3.6% by 2029.
  • The average revenue per user (ARPU) in Greece's VR Hardware market is projected to be US$84.6.
  • Greece's VR hardware market is experiencing steady growth, driven by a surge in demand for immersive gaming experiences.
 
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Analyst Opinion

The VR Hardware market in Greece has been experiencing steady growth in recent years, driven by customer preferences for immersive and interactive experiences, as well as the increasing availability and affordability of VR devices.

Customer preferences:
Greek consumers are increasingly seeking out innovative and immersive experiences, and VR technology provides a unique way to fulfill this desire. VR headsets and other hardware allow users to escape into virtual worlds, play games, and explore new environments from the comfort of their own homes. This preference for immersive experiences has contributed to the growing demand for VR hardware in Greece.

Trends in the market:
One of the key trends in the VR Hardware market in Greece is the increasing popularity of standalone VR headsets. These devices, which do not require a separate computer or console to operate, offer a more convenient and portable VR experience. The affordability and ease of use of standalone headsets have made them particularly attractive to Greek consumers, contributing to their growing market share. Another trend in the market is the integration of VR technology into other industries, such as tourism and real estate. Greek businesses are recognizing the potential of VR to enhance customer experiences and showcase their products and services in a more engaging way. VR tours of popular tourist destinations and virtual property viewings are becoming increasingly common, driving the demand for VR hardware in these sectors.

Local special circumstances:
Greece's tourism industry plays a significant role in driving the demand for VR hardware. The country attracts millions of tourists each year, and VR technology offers a unique way to showcase its rich cultural heritage and natural beauty. Greek businesses in the tourism sector are investing in VR hardware to provide immersive experiences to tourists, further fueling the growth of the market.

Underlying macroeconomic factors:
The Greek economy has been recovering from a prolonged recession, and this has had a positive impact on consumer spending. As disposable incomes increase, more Greek consumers have the means to invest in VR hardware. Additionally, the availability of affordable VR devices from both local and international manufacturers has made VR technology more accessible to a wider range of consumers in Greece. In conclusion, the VR Hardware market in Greece is experiencing growth due to customer preferences for immersive experiences, the popularity of standalone headsets, the integration of VR technology into other industries, the influence of the tourism sector, and the improving macroeconomic conditions in the country. As these trends continue, the market is expected to further expand in the coming years.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on VR hardware revenue, which includes digital spending on hardware (stand-alone and tethered units) that enables consumers to dive into the virtual world.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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