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VR Advertising - Peru

Peru
  • In Peru, revenue in the VR Advertising market market is projected to reach US$489.9k in 2024.
  • The revenue in this market is expected to exhibit an annual growth rate (CAGR 2024-2029) of 1.50%, leading to a projected market volume of US$527.7k by 2029.
  • Although most revenue in the global context is generated the United States, the figures for Peru indicate an emerging interest in VR Advertising market, with a projected market volume of US$47.4m in 2024.
  • Peru is witnessing a growing interest in VR advertising as brands increasingly leverage immersive experiences to engage the country's youthful digital audience.

The VR Advertising market includes revenues generated from video games and VR videos that can be accessed via any platform. These revenues can come from in-game advertising, i.e., the ads are placed in the virtual environment or integrated into VR videos or apps. All revenue data solely refers to B2C transactions.

In-Scope

  • In-game and video advertising displayed in virtual reality games or apps
  • Revenue from advertising integrated into virtual reality video games that can be accessed via any platform, such as Steam
  • Revenue from advertising in virtual reality video apps that can be accessed via any platform

Out-Of-Scope

  • B2B advertising revenues
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Study Details

    Revenue

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Analyst Opinion

    The VR Advertising market in Peru is experiencing significant growth and development due to various factors. Customer preferences for immersive and interactive experiences, along with the increasing popularity of virtual reality technology, are driving the demand for VR advertising in the country.

    Additionally, local special circumstances and underlying macroeconomic factors contribute to the expansion of this market. Customer preferences in Peru are shifting towards more engaging and interactive advertising experiences. Traditional forms of advertising, such as television commercials and print ads, are becoming less effective in capturing consumers' attention.

    As a result, companies are turning to VR advertising to create immersive and memorable experiences for their target audience. The ability to transport consumers into a virtual world and engage them with interactive content is highly appealing and effective in capturing their attention and delivering brand messages. Trends in the VR Advertising market in Peru are aligned with global trends.

    The global VR market is experiencing rapid growth, and Peru is no exception. The increasing availability and affordability of VR headsets, along with the development of VR content creation tools, are making VR advertising more accessible to businesses in Peru. This, in turn, is driving the demand for VR advertising services and solutions in the country.

    Local special circumstances in Peru contribute to the development of the VR Advertising market. Peru is known for its rich cultural heritage and diverse tourism offerings. VR advertising allows businesses in the tourism industry to showcase their destinations and attractions in a virtual environment, providing potential visitors with a preview of their experiences.

    This is particularly beneficial for international tourists who may not have the opportunity to visit Peru in person before making their travel decisions. Underlying macroeconomic factors also play a role in the growth of the VR Advertising market in Peru. The country has been experiencing steady economic growth, which has led to an increase in consumer spending power.

    As consumers have more disposable income, they are more likely to invest in VR technology and engage with VR advertising. Furthermore, the government of Peru has been supportive of technological advancements and innovation, creating a favorable environment for the development of the VR Advertising market. In conclusion, the VR Advertising market in Peru is developing rapidly due to customer preferences for immersive and interactive experiences, global trends in the VR market, local special circumstances in the tourism industry, and underlying macroeconomic factors.

    As businesses in Peru continue to recognize the effectiveness of VR advertising in capturing consumers' attention and delivering brand messages, the demand for VR advertising services and solutions is expected to further increase in the country.

    Global Comparison

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on VR advertising revenue, which includes advertising that is integrated into the virtual world within video games and videos.

    Modeling approach / market size:

    The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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    Virtual reality (VR) - statistics & facts

    Virtual reality (VR) is a simulated experience similar to or completely different from the real world. VR aims to create a sensory experience for the user, sometimes including sight, touch, hearing, smell, or even taste. The industry is growing at a fast pace, with the global VR market size projected to increase from less than 12 billion U.S. dollars in 2022 to more than 22 billion U.S. dollars by 2025. Both the enterprise and consumer segments, including the increased development of the VR gaming industry, are expected to profit from the forecast growth.
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