Skip to main content
  1. Market Insights
  2. Advertising and media
  3. AR & VR

VR Advertising - Nordics

Nordics
  • In the Nordics, revenue in the VR Advertising market market is projected to reach US$3.6m in 2024.
  • The revenue in this market is expected to exhibit an annual growth rate (CAGR 2024-2029) of 1.31%, which will lead to a projected market volume of US$3.8m by 2029.
  • Although the Nordics are part of the global landscape, it is noteworthy that most revenue in the VR Advertising market market is generated the United States, which has a projected market volume of US$47.4m in 2024.
  • In the Nordics, VR advertising is rapidly gaining traction as brands leverage immersive experiences to engage tech-savvy consumers seeking innovative marketing solutions.

The VR Advertising market includes revenues generated from video games and VR videos that can be accessed via any platform. These revenues can come from in-game advertising, i.e., the ads are placed in the virtual environment or integrated into VR videos or apps. All revenue data solely refers to B2C transactions.

In-Scope

  • In-game and video advertising displayed in virtual reality games or apps
  • Revenue from advertising integrated into virtual reality video games that can be accessed via any platform, such as Steam
  • Revenue from advertising in virtual reality video apps that can be accessed via any platform

Out-Of-Scope

  • B2B advertising revenues
AR & VR: market data & analysis - Cover

Market Insights report

AR & VR: market data & analysis

Study Details

    Revenue

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Analyst Opinion

    The VR Advertising market in Nordics is experiencing steady growth and development, driven by customer preferences, market trends, local special circumstances, and underlying macroeconomic factors. Customer preferences in the Nordics are shifting towards immersive and interactive advertising experiences.

    Consumers are increasingly seeking unique and engaging content that allows them to actively participate and connect with brands. Virtual reality (VR) advertising provides an innovative solution that captivates audiences and enhances brand communication. With its ability to transport users to virtual worlds and create personalized experiences, VR advertising is gaining popularity among tech-savvy consumers in the Nordics.

    Trends in the VR Advertising market in the Nordics reflect the region's tech-forward culture and emphasis on innovation. Companies are investing in VR technology to create immersive advertising campaigns that stand out in a crowded market. This includes the use of 360-degree videos, interactive VR experiences, and virtual showrooms.

    Advertisers are also leveraging VR to target specific demographics and deliver personalized content. Furthermore, partnerships between VR developers and advertising agencies are on the rise, leading to the creation of cutting-edge VR advertising solutions. Local special circumstances in the Nordics contribute to the growth of the VR Advertising market.

    The region has a high level of digital literacy and a strong gaming culture, making it an ideal market for VR technology. Additionally, the Nordics have a reputation for embracing new technologies and being early adopters, which creates a favorable environment for VR advertising. The region's small population size also allows for targeted marketing efforts and the ability to test new VR advertising concepts on a smaller scale before expanding to larger markets.

    Underlying macroeconomic factors further support the development of the VR Advertising market in the Nordics. The region has a strong economy and high disposable income, allowing consumers to invest in VR devices and accessories. Additionally, the Nordics have a well-developed infrastructure and high internet penetration rates, providing the necessary infrastructure for VR advertising to thrive.

    The region's progressive regulatory environment and support for innovation also encourage companies to invest in VR technology and explore new advertising opportunities. In conclusion, the VR Advertising market in the Nordics is experiencing growth and development due to customer preferences for immersive experiences, market trends towards innovation, local special circumstances that support VR adoption, and underlying macroeconomic factors. As the market continues to evolve, companies in the Nordics are well-positioned to leverage VR technology to create compelling advertising campaigns and connect with tech-savvy consumers.

    Global Comparison

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on VR advertising revenue, which includes advertising that is integrated into the virtual world within video games and videos.

    Modeling approach / market size:

    The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

    Advertising & Media

    Access more Market Insights on Advertising & Media topics with our featured report

    AR & VR: market data & analysis - BackgroundAR & VR: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Virtual reality (VR) - statistics & facts

    Virtual reality (VR) is a simulated experience similar to or completely different from the real world. VR aims to create a sensory experience for the user, sometimes including sight, touch, hearing, smell, or even taste. The industry is growing at a fast pace, with the global VR market size projected to increase from less than 12 billion U.S. dollars in 2022 to more than 22 billion U.S. dollars by 2025. Both the enterprise and consumer segments, including the increased development of the VR gaming industry, are expected to profit from the forecast growth.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.