AR Software - G7

  • G7
  • In G7, revenue in the AR Software market market is projected to reach US$6.8bn in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 7.07%, resulting in a projected market volume of US$9.6bn by 2029.
  • With a projected market volume of US$3,945.0m in 2024, most revenue is generated the United States.
  • In the AR Software market market withG7, the number of users is expected to amount to 0.6bn users by 2029.
  • User penetration will be 73.5% in 2024 and is expected to hit 76.6% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$11.9.
  • In the United States, the AR software market is increasingly integrating AI technologies, enhancing user experiences and driving innovation across various industries.
 
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Analyst Opinion

The AR Software market in G7 is experiencing steady growth and development due to increasing customer preferences for immersive and interactive experiences, as well as advancements in technology.

Customer preferences:
Customers in the G7 countries are increasingly seeking immersive and interactive experiences, which has led to a growing demand for AR software. AR technology allows users to overlay digital information onto the real world, creating a more engaging and interactive experience. This is particularly appealing to customers in industries such as gaming, entertainment, and retail, where AR can enhance the user experience and drive customer engagement.

Trends in the market:
One of the key trends in the AR Software market in G7 is the integration of AR technology into mobile devices. With the widespread adoption of smartphones and tablets, AR software developers are focusing on creating mobile applications that can provide AR experiences on these devices. This trend is driven by the convenience and accessibility of mobile devices, as well as the increasing processing power and capabilities of these devices. Another trend in the market is the development of AR software for industrial applications. Industries such as manufacturing, healthcare, and logistics are increasingly adopting AR technology to improve efficiency, enhance safety, and streamline processes. AR software in these industries can provide real-time information, instructions, and visualizations to workers, helping them perform tasks more effectively and accurately.

Local special circumstances:
In the G7 countries, there are specific local circumstances that contribute to the development of the AR Software market. For example, in the United States, the presence of major tech companies and startups in Silicon Valley has led to a vibrant AR ecosystem, with a focus on innovation and development. In Japan, the strong gaming and entertainment industry has driven the demand for AR software, particularly in the form of mobile games and virtual reality experiences.

Underlying macroeconomic factors:
The growth of the AR Software market in G7 is also influenced by underlying macroeconomic factors. The G7 countries are characterized by high levels of disposable income and technological advancements, which create a favorable environment for the adoption of AR software. Additionally, government initiatives and investments in technology and innovation contribute to the growth of the AR Software market in G7 countries. These factors create a conducive market environment for AR software developers and drive the overall growth and development of the market.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on AR software revenue, which includes revenues related to in-app purchases as well as revenues from the purchase of social media, gaming, and eCommerce apps.

Modeling approach / market size:

The market size is determined through a top-down approach. We use annual financial reports of the market-leading companies and industry associations, as well as third-party studies and reports to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as consumer spending, internet penetration, 4G coverage, and historical developments.

Forecasts:

We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are level of digitalization, adoption of technology, GDP per capita, and internet penetration.

Additional notes:

The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development).

Overview

  • Revenue
  • Analyst Opinion
  • Reach
  • Global Comparison
  • Methodology
  • Key Market Indicators
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