Definition:
The Creative Software market covers software applications designed to support tasks such as graphic design, video editing, 3D modeling, music composition, and photo editing and are used for content creation, design, and media production.
Products in the Creative Software market can be obtained in two ways: as on-premises software that is sold via a transactional license or a subscription and as cloud-based software (software as a service/ SaaS) that is most frequently sold as a subscription.
Additional Information:
The Creative Software market comprises revenue and revenue growth as the key performance indicators. Only revenues that are generated by primary vendors at the manufacturer price level either directly or through distribution channels (excluding value-added tax) are included, and revenues generated by resellers are excluded. Revenues are generated through both online and offline sales channels and include spending by consumers (B2C), enterprises (B2B) as well as governments (B2G).
Key players in this market include Adobe and Corel.
For more information on the displayed data, use the info button right next to the boxes.
Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Sep 2024
Source: Statista Market Insights
Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.
Most recent update: Jul 2024
Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Sep 2024
Source: Statista Market Insights
Most recent update: Mar 2024
Source: Statista Market Insights
The Creative Software market in China has been experiencing significant growth in recent years.
Customer preferences: Chinese consumers are increasingly interested in creative software, particularly in the fields of graphic design, video editing, and animation. This is in line with global trends, as the rise of social media and digital content creation has created a greater need for these types of tools. Additionally, the increasing popularity of e-commerce in China has led to a greater demand for visually appealing content, which can be created using creative software.
Trends in the market: One trend in the Chinese Creative Software market is the rise of mobile applications. As smartphones become more powerful, consumers are increasingly using them for creative tasks such as photo editing and graphic design. This has led to the development of a number of mobile creative software applications, which are becoming more sophisticated and user-friendly. Another trend is the increasing popularity of cloud-based software, which allows users to access their work from anywhere and collaborate with others remotely.
Local special circumstances: One unique aspect of the Chinese Creative Software market is the presence of a number of domestic software companies. While international companies such as Adobe and Autodesk are popular in China, there are also a number of local companies that have developed their own creative software products. These companies often tailor their products to the specific needs of Chinese consumers, such as by including features that are popular in Chinese social media platforms.
Underlying macroeconomic factors: The growth of the Creative Software market in China is being driven by a number of underlying macroeconomic factors. One is the increasing importance of the technology sector to the Chinese economy. As the government continues to promote innovation and entrepreneurship, there is a growing demand for tools that can help individuals and businesses create digital content. Additionally, the rise of China's middle class has led to a greater demand for high-quality digital content, which is driving the growth of the Creative Software market. Finally, the increasing availability of high-speed internet and mobile devices is making it easier for consumers to access and use creative software products.
Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Sep 2024
Sources: Statista Market Insights, Financial Statements of Key Players, National statistical offices
Data coverage:
The data encompasses B2B, B2G, and B2C enterprises. Figures are based on the allocation to the country where the money was spent at manufacturer price level (excluding VAT).Modeling approach / Market size:
The segment size is determined through a top-down approach. We use financial statements such as annual reports, quarterly earnings, and expert opinions to analyze the markets. To estimate the segment size for each country individually, we use relevant key market indicators and data from country-specific industry associations such as GDP, level of digitization, GDP sector composition, and observed level of software piracy.Forecasts:
We use a variety of forecasting techniques, for instance, advanced statistical methods, depending on the behavior of the relevant segment. The main drivers are the GDP and the level of digitization.Additional notes:
The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level.Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Sep 2024
Source: Statista Market Insights
These activities are planned and put into stages in a logical order, a process known as the software development life cycle (SDLC) or software development. The SDLC often includes six stages: requirement analysis, design, development, testing, implementation, documentation, and evolution. Programming languages such as JavaScript and C++ are used to create software, with JavaScript being the most popular programming language in 2023 and used by roughly 65 percent of software developers.