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Beverages - Niger

Niger
  • Revenue in the Beverages Market is projected to reach US$9.76m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 2.65%, resulting in a projected market volume of US$11.12m by 2029.
  • With a projected market volume of US$112.80bn in 2024, most revenue is generated United States.
  • In the Beverages Market, the number of users is expected to amount to 590.1k users by 2029.
  • User penetration will be 1.9% in 2024 and is expected to hit 1.8% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$29.99.

Definition:

The eCommerce Beverages market is a sector of online retailing that focuses on selling various types of beverages through digital channels. The purpose of eCommerce Beverages is to provide consumers with a convenient and accessible way to purchase a wide range of beverages, including alcoholic and non-alcoholic drinks, tea, coffee, and energy drinks.

The relevance of the eCommerce Beverages market lies in its ability to offer consumers a vast selection of products at competitive prices, with the added convenience of home delivery. It also enables brands and retailers to reach customers across different geographies and demographics, expanding their customer base and sales potential.

The eCommerce Beverages market has experienced significant growth in recent years, driven by factors such as the increasing popularity of online shopping, the rise of direct-to-consumer brands, and the COVID-19 pandemic, which has led to more time spent at home and an increased focus on home entertaining and self-care.

Examples of successful eCommerce Beverages businesses include Drizly, which specializes in the delivery of alcoholic beverages, and Nespresso, which offers a range of coffee machines and capsules. Additionally, online marketplaces like Amazon and Walmart have expanded their beverage offerings, providing consumers with more options for ordering their favorite drinks online.

Structure:

The eCommerce market for Beverages consists of three different markets:

  • The Alcoholic Drinks market includes digital sales of various types of alcoholic beverages such as beer, wine, spirits, and mixers.
  • The Hot Drinks market contains digital sales of various types of hot beverages, such as coffee, tea, and hot chocolate.
  • The Non-Alcoholic Drinks market comprises digital sales of a wide range of non-alcoholic beverages, such as soft drinks, juices, bottled water, and energy drinks.

Additional Information:

Beverages comprises revenues, users, average revenue per user, and penetration rates. Revenues are derived from annual filings, national statistical offices, Google- and Alibaba-Trends and industry knowledge. Sales Channels show online and offline revenue shares, as well as, desktop and mobile sales distribution. Revenues include VAT. The market only displays B2C revenues and users for the above-mentioned markets, hence C2C, B2B and reCommerce is not included. Additional definitions can be found on each respective market page.

Key players in the market are companies like Amazon, JF, Tmall, Taobao, Walmart, and Kroger.

Market numbers for the total market sizes (online + offline) can also be found on the respective pages of the Consumer Market Insights.

In-Scope

  • Alcoholic drinks, such as Heineken beer, Barefoot wine, and Smirnoff spirits
  • Hot drinks such as tea, coffee, and cocoa
  • Non-alcoholic drinks such as Coca-Cola, Tropicana, and Perrier

Out-Of-Scope

  • Physical sale of alcoholic or non-alcoholic beverages
Beverages eCommerce: market data & analysis - Cover

Market Insights report

Beverages eCommerce: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Sales Channels

    Most recent update: May 2024

    Source: Statista Market Insights

    Users

    Most recent update: Aug 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Apr 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    Data refers to B2C enterprises. Figures are based on the sale of physical goods via a digital channel to a private end consumer. This definition encompasses purchases via desktop computers (including notebooks and laptops) as well as purchases via mobile devices (e.g., smartphones and tablets). The following are not included in the eCommerce market: digitally distributed services (see instead: eServices), digital media downloads or streams, digitally distributed goods in B2B markets, and the digital purchase or resale of used, defective, or repaired goods (reCommerce and C2C). All monetary figures refer to the annual gross revenue and do not factor in shipping costs.

    Modeling approach / Market size:

    Market sizes are determined by a combined top-down and bottom-up approach, based on a specific rationale for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., Statista Global Consumer Survey), data on shopping behavior (e.g., Google Trends, Alibaba Trends), and performance factors (e.g., user penetration, price/product). Furthermore, we use relevant key market indicators and data from country-specific associations such as GDP, consumer spending, internet penetration, and population. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the particular market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, internet penetration, and population.

    Additional Notes:

    The market is updated twice per year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The impact of the Russia/Ukraine war is considered at a country-specific level.

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    Beverages eCommerce: market data & analysis - BackgroundBeverages eCommerce: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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