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Video Downloads (EST) - El Salvador

El Salvador
  • The Video Downloads (EST) market) market in El Salvador is projected to reach a revenue of US$1.00m in 2024.
  • It is expected to show an annual growth rate (CAGR 2024-2027) of 3.19%, resulting in a projected market volume of US$1.10m by 2027.
  • In global comparison, United States will generate the most revenue, with US$1.91bn in 2024.
  • The average revenue per user (ARPU) in the Video Downloads (EST) market) market is projected to be US$2.25 in 2024.
  • By 2027, the number of users in El Salvador is expected to reach 488.6k users.
  • The user penetration in the market will be 6.7% in 2024 and is expected to increase to 7.3% by 2027.
  • El Salvador is experiencing a growing demand for video downloads, with a preference for local content.

Video Downloads, also called Electronic-Sell-Through (EST) or Download-to-own, describe premium digital video content that is purchased in a one-time transaction and is permanently accessible as a digital video file through cloud-based or offline storage. Top vendors of such services are, for example, iTunes, Google Play or Amazon Prime Video.

In-Scope

  • Video content that is purchased in a one-time transaction
  • Permanently accessible after purchase

Out-Of-Scope

  • Digital files on physical media
Video-on-Demand: market data & analysis - Cover

Market Insights report

Video-on-Demand: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Notes: The chart “Comparable Estimates” shows the forecasted development of the selected market from different sources. Please see the additional information for methodology and publication date.

    Most recent update: Mar 2024

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Analyst Opinion

    Unlike the Music Downloads market, the demand for video downloads is not completely strangled by the possibility to access the same content by streaming it. This paradox arises from a fundamental distinction in consumers’ expectations towards both content types. While Music Streaming services need to offer all kinds of music without leaving any gaps, Video Streaming services can only cover selected parts of genres and studios or distinguish themselves with own productions. This circumstance, combined with geo-blocking, makes it necessary to stick to downloading videos.

    Users

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Key Players

    Most recent update: Mar 2024

    Source: Statista Company Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the Video-on-Demand market. Video-on-demand is defined as premium over-the-top video-on-demand (VoD) content distributed over the internet. This includes pay-per-view (TVoD), video downloads (EST), and video streaming (SVoD). All monetary figures refer to consumer spending on digital goods or subscriptions in the respective market. This spending factors in discounts, margins, and taxes.

    Modeling approach / market size:

    The market size is determined through a bottom-up approach. We use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage) to analyze the markets. To estimate the market size for each country individually, we use relevant key market indicators and data from country-specific industry associations, such as various macroeconomic indicators, historical developments, current trends, and reported performance indicators of key market players. In particular, we consider average prices and annual purchase frequencies.

    Forecasts:

    We apply a variety of forecasting techniques, depending on the behavior of the relevant market. For instance, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP per capita, consumer spending per capita, and 4G coverage.

    Additional notes:

    The data is modeled using current exchange rates. The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic is considered at a country-specific level. The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.

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    Video-on-Demand: market data & analysis - BackgroundVideo-on-Demand: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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