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Fitness Apps - Europe

Europe
  • The Fitness Apps market in Europe is projected to reach a revenue of US$1.61bn by 2024.
  • It is expected to show an annual growth rate (CAGR 2024-2029) of 7.74%, resulting in a projected market volume of US$2.34bn by 2029.
  • User penetration in Europe will be 20.90% in 2024 and is expected to reach 24.52% by 2029.
  • The average revenue per user (ARPU) is expected to amount to US$18.07.
  • In global comparison, United States is projected to generate the most revenue in the Fitness Apps market, with a revenue of US$2.06bn in 2024.
  • Germany leads the way in Europe's fitness app market with a wide range of innovative and user-friendly applications.

Definition:

The Fitness Apps market includes fitness apps for detecting, tracking, analyzing, and sharing vitality and fitness achievements.

Additional Information:

The market data comprises revenue, average revenue per user, users, and user penetration rates. The user base covers both paying and non-paying customers. Revenue figures in this market only include revenues generated from paid apps offering premium options and from in-app purchases. Revenues from app downloads and advertising are not included. The data provided specifically reflects business-to-consumer (B2C) revenues and does not include business-to-business (B2B) or consumer-to-consumer (C2C) revenues.

In-Scope

  • Fitness apps

Out-Of-Scope

  • Nutrition apps
Digital Fitness & Well-Being: market data & analysis - Cover

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Digital Fitness & Well-Being: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Jun 2024

    Source: Statista Market Insights

    Most recent update: Jun 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Fitness Apps market in Europe is experiencing significant growth and evolution, driven by changing consumer preferences and advancements in technology.

    Customer preferences:
    Consumers in Europe are increasingly prioritizing their health and wellness, leading to a growing demand for Fitness, Nutrition, and Meditation apps. The convenience of accessing personalized fitness plans, tracking nutrition intake, and practicing mindfulness through mobile applications resonates with the busy lifestyles of many Europeans.

    Trends in the market:
    In countries like Germany, there is a noticeable trend towards holistic health and wellness, leading to a surge in the popularity of Fitness Apps that offer comprehensive solutions combining exercise routines, meal planning, and mental well-being practices. On the other hand, in countries like France and Italy, there is a growing interest in Meditation apps as more people seek ways to manage stress and improve their overall mental health.

    Local special circumstances:
    In the United Kingdom, the Fitness Apps market is influenced by the strong presence of fitness influencers and celebrities promoting health and wellness trends on social media platforms. This has resulted in a higher adoption rate of Fitness and Nutrition apps among the population, especially among the younger demographic. Additionally, in Nordic countries like Sweden and Norway, where outdoor activities are popular, Fitness Apps that offer outdoor workout plans and integration with wearable devices are gaining traction.

    Underlying macroeconomic factors:
    The increasing penetration of smartphones and high-speed internet connectivity across Europe has been a key driver for the growth of Fitness Apps market. As more people have access to mobile devices, the barrier to entry for using fitness, nutrition, and meditation apps has significantly decreased. Furthermore, the rising health consciousness and disposable income levels in many European countries have made consumers more willing to invest in health and wellness apps to improve their overall quality of life.

    Users

    Most recent update: Jun 2024

    Source: Statista Market Insights

    Key Players

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Jun 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on revenues and user data of relevant mobile applications and consumer electronics companies.

    Modeling approach / Market size:

    Market sizes are determined through a combined top-down and bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use annual financial reports of key players, industry reports, third-party reports, and survey results from primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, population, internet penetration, smartphone penetration, consumer spending, and healthcare spending. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption.

    Additional notes:

    The market is updated twice a year in case market dynamics change. The impact of the COVID-19 pandemic and the Russia-Ukraine war is considered at a country-specific level.

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    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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