Role Playing Games - Southern Africa

  • Southern Africa
  • The Role Playing Games market in Southern Africa is expected to witness substantial growth in the coming years.
  • According to projections, the total revenue in this market is set to reach US$9.80m in 2022.
  • This indicates a promising future for the industry in the region.
  • Furthermore, it is estimated that the Role Playing Games market will experience a steady annual growth rate of 7.88% between 2022 and 2027.
  • This growth trajectory is likely to result in a projected market volume of US$14.20m by 2027.
  • These figures highlight the potential for significant expansion within the Role Playing Games market.
  • In terms of revenue sources, the in-app purchase (IAP) sector is expected to contribute significantly to the market's overall revenue.
  • Projections indicate that IAP revenue in the Role Playing Games market will reach US$6.95m in 2022.
  • This suggests a strong demand for additional in-game content and virtual goods among players in Southern Africa.
  • Additionally, paid app revenue in the Role Playing Games market is projected to reach US$0.17m in 2022.
  • This figure reflects the revenue generated from direct app purchases made by users.
  • It indicates that there is a market for premium Role Playing Games market in the region, with players willing to invest in high-quality gaming experiences.
  • Moreover, advertising revenue is also expected to play a significant role in the market's financial landscape.
  • Projections indicate that advertising revenue in the Role Playing Games market will reach US$2.68m in 2022.
  • This suggests that advertisers recognize the potential of this segment and are willing to invest in reaching the gaming audience through in-game advertisements.
  • Furthermore, the number of downloads in the Role Playing Games market is projected to reach 25.24m downloads in 2022.
  • This figure indicates the popularity of these games among Southern_African gamers and showcases the potential for a large player base in the region.
  • At present, the average revenue per download in Southern Africa is expected to amount to US$0.39.
  • This metric reflects the average amount of revenue generated per individual download, highlighting the monetization potential of the Role Playing Games market in the region.
  • Lastly, in a global comparison, it is worth noting that in China generates the highest revenue in the Role Playing Games market.
  • In 2022, in China is projected to generate a staggering US$25,040.00m in revenue.
  • This figure highlights the dominance of the Chinese market in the global gaming industry and underscores the potential for growth in other regions, including in Southern Africa.

Key regions: Germany, Asia, India, Europe, United States

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Market Shares
  • Downloads
  • Users
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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