Casino Games - BRICS

  • BRICS
  • The Casino Games market in BRICS is expected to see significant growth in the coming years.
  • According to projections, the total revenue in the market is set to reach US$1.86bn in 2022.
  • This represents a substantial increase in revenue for the industry.
  • Furthermore, the market is expected to continue growing at an annual rate of 6.88% from 2022 to 2027, resulting in a projected market volume of US$2.93bn by 2027.
  • This growth is indicative of the increasing popularity and demand for Casino Games market in the BRICS countries.
  • In terms of revenue streams within the Casino Games market, in-app purchases (IAP) are projected to generate US$3,358.00m in 2022.
  • This revenue comes from users making purchases within the apps to enhance their gaming experience.
  • Additionally, paid app revenue is expected to reach US$9.65m in 2022.
  • This revenue is generated from users purchasing the Casino Games market apps themselves.
  • Advertising revenue is also a significant source of income in the Casino Games market, with projections indicating it will reach US$611.30m in 2022.
  • This revenue is generated from advertisements displayed within the Casino Games market apps.
  • Furthermore, the number of downloads in the Casino Games market is projected to reach 0.57bn downloads in 2022.
  • This reflects the high level of interest and engagement from users in BRICS countries.
  • Currently, the average revenue per download in the Casino Games market is expected to amount to US$3.27.
  • This provides insight into the monetization potential of the market and the value generated from each download.
  • In a global comparison, it is worth noting that in the United States leads in terms of revenue generation in the Casino Games market.
  • Projections indicate that in the United States is expected to generate US$3,358.00m in 2022, highlighting its dominance in the industry.

Key regions: Asia, United States, Europe, South Korea, India

 
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Analyst Opinion

Since the start of Apple, Inc.'s App Store in 2008 with around 500 apps, mobile apps have come to dominate the digital economy and have quickly outpaced the demand for desktop applications. As of 2021, the Apple App Store and Google Play Store had more than 5 million apps combined. Because many apps from the West are not available in China, many new app stores have emerged there. Digital lifestyles around the world now depend on adopting mobile apps, especially when it comes to social networking. The games industry has also been thoroughly transformed by the app revolution and is demonstrated by the fact that the games category is the largest and highest-grossing app category.

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on revenue from in-app purchases, revenue from the purchase of apps, and revenue from advertising, as well as the number of downloads for each app category.

Modeling approach:

Market sizes are determined through a bottom-up approach, building on a specific rationale for each market segment. As a basis for evaluating markets, we use market data from independent databases and third-party sources, current trends, and reported performance indicators of top market players. In addition, we use relevant key market indicators and data from country-specific associations, such as smartphone users and mobile broadband connections. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting digital products and services due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward apps.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year in case market dynamics change.

Overview

  • Revenue
  • Downloads
  • Analyst Opinion
  • Global Comparison
  • Methodology
  • Key Market Indicators
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