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Construction Sets & Models - United Kingdom

United Kingdom
  • In the year 2024, the revenue generated in the Construction Sets & Models market in the United Kingdom amounts to US$1.0bn.
  • This market segment is projected to experience an annual growth rate of 4.16% (CAGR 2024-2029).
  • When compared globally, United States leads the way in terms of revenue generation, with a staggering US$9.4bn in 2024.
  • In relation to the total population figures, the per person revenue generated in the United Kingdom in 2024 is US$15.02.
  • In the United Kingdom, there is a growing trend among adults to engage in construction sets and models as a means of relaxation and creative expression.

Definition:

Construction sets and models refer to toys and hobby items that allow users to build and assemble different structures, vehicles, and machines. These sets usually come with pre-cut pieces, such as plastic or metal parts, and require assembly using tools or instructions. The sets can range in complexity, from simple blocks for children to intricate models for advanced hobbyists. The market is driven by consumer demand for creative and educational toys, as well as the popularity of collectible and customizable models. Innovation in materials and design has also led to the development of more realistic and functional sets.

Additional Information:

The construction sets and models market comprises revenue and average revenue per capita, with figures generated through both online and offline sales channels. The market serves only the B2C sector, with manufacturers targeting both children and adult hobbyists. Key players in the market include companies such as Lego, Meccano, and Revell. These companies are known for their diverse product lines, brand recognition, and global distribution networks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Building blocks and construction kits, such as LEGO Classic Creative Bricks and Mega Construx
  • Magnetic building tiles, such as Magna-Tiles, Magformers
  • Miniature models including vehicles, aircraft and ships, such as Revell Airbus and Hot Wheel Car

Out-Of-Scope

  • Remote control cars, such as Maisto RC cars and trucks
  • Action figures, such as figures representing characters from movies, TV shows, comics, or video games
  • Dolls, such as fashion dolls and baby dolls

Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Jul 2024

Source: Statista Market Insights

Most recent update: Jul 2024

Source: Statista Market Insights

Key Players

Most recent update: Mar 2024

Source: Statista Market Insights

Sales Channels

Most recent update: Mar 2024

Source: Statista Market Insights

Demographics

Most recent update: Mar 2024

Sources: Statista Market Insights, Statista Consumer Insights Global

Global Comparison

Most recent update: Jul 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Key Market Indicators

Notes: Based on IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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