Board Games - Sierra Leone

  • Sierra Leone
  • in Sierra Leone, a country in West Africa, also has a presence in the Board Games market.
  • In 2024, the revenue in this market segment amounts to US$1.2m.
  • Looking ahead to the future, the market is expected to grow annually by 4.92%, according to the compound annual growth rate (CAGR) for the period 2024-2028.
  • When compared globally, in the United States generates the most revenue in the Board Games market, reaching a staggering US$2,740.0m in 2024.
  • This showcases the strong position of the United States within this market segment.
  • To put the revenue figures in perspective, in 2024, per person revenues of US$0.13 are generated in Sierra Leone.
  • This indicates the economic contribution of the Board Games market in relation to the total population of the country.
  • Sierra Leone has seen a surge in the popularity of traditional board games, reflecting a desire for cultural preservation and community engagement.

Key regions: Worldwide, China, Germany, Europe, Asia

 
Market
 
Region
 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Overview

  • Revenue
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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