Board Games - Belarus

  • Belarus
  • in Belarus, a country with a deep historical background, is no stranger to Worldwide of board games.
  • In 2024, the revenue in the Board Games market in Belarus amounts to US$12.9m.
  • This market is projected to experience an annual growth rate of 4.11% (CAGR 2024-2028).
  • When compared globally, in the United States stands out as the leader in generating revenue in the board games market, with an impressive figure of US$2,740.0m in 2024.
  • In terms of per capita revenue, in Belarus generates US$1.36 per person in 2024.
  • This number provides insight into the level of engagement and interest that the people of Belarus have in the board games market.
  • Belarus has seen a surge in the popularity of board games, with a particular focus on strategic and cooperative games that promote social interaction.

Key regions: Worldwide, China, Germany, Europe, Asia

 
Market
 
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Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Overview

  • Revenue
  • Key Players
  • Global Comparison
  • Methodology
  • Key Market Indicators
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