Skip to main content
  1. Market Insights
  2. Consumer
  3. Toys & Hobby
  4. Sports Equipment

Team Sports Equipment - Germany

Germany
  • in Germany, a country with a rich history and strong economic foundation, is no stranger to the Team Sports Equipment market.
  • In 2024, the revenue in this market segment in Germany amounted to a substantial US$91.6m.
  • Looking ahead, the market is projected to experience a steady annual growth rate of 2.49% from 2024 to 2029, as indicated by its compound annual growth rate (CAGR).
  • When compared globally, it is worth noting that China leads the pack in terms of revenue generation, with an impressive US$2.0bn in 2024.
  • However, it is important to consider the population size of each country when evaluating the significance of these figures.
  • In Germany, for instance, the per person revenue generated in 2024 amounted to US$1.10.
  • This statistic provides valuable insight into the market's performance relative to the country's population.
  • Germany's passion for football is evident in the high demand for team sports equipment, making it a lucrative market for manufacturers and retailers.

Definition:

Team sports equipment refers to the tools and accessories used for team-based sports such as basketball, soccer, football, hockey, and volleyball. The equipment can be broadly classified into two categories: protective gear and playing gear. Protective gear includes items such as helmets, pads, and mouthguards that are designed to protect players from injury. Playing gear includes items such as balls, bats, sticks, and goals that are used to play the sport. The team sports equipment market is highly dependent on factors such as the popularity of the sport, technological advancements in equipment design, and the availability of raw materials.

Additional Information:

The market comprises revenue and average revenue per capita. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Adidas, Nike, Under Armour, Puma, and New Balance. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Balls
  • Gloves, shin guards, knee pads, helmets, and other protective gear
  • Hoops, nets, goals, and other court equipment

Out-Of-Scope

  • Hoodies, fleece shirts, tank tops, pants, and other sports apparel
  • Basketball, soccer, and volleyball shoes, sneakers, and other sports footwear

Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Jul 2024

Source: Statista Market Insights

Most recent update: Jul 2024

Source: Statista Market Insights

Key Players

Most recent update: Mar 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Jul 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Key Market Indicators

Notes: Based on data from IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

Contact

Get in touch with us. We are happy to help.