Skip to main content
  1. Market Insights
  2. Consumer
  3. Toys & Hobby

Sports Equipment - APAC

APAC
  • Revenue in the Sports Equipment market amounts to US$90bn in 2024. The market is expected to grow annually by 6.20% (CAGR 2024-2028).
  • In global comparison, most revenue is generated China (US$40.1bn in 2024).
  • In relation to total population figures, per person revenues of US$20.88 are generated in 2024.

Definition:

Sports Equipment includes a variety of products designed for physical activity and sports, catering to both professional athletes and amateurs. The market is highly diverse and encompasses various product categories such as winter sports equipment, water sports equipment, racket sports equipment, fishing equipment, team sports equipment, golf equipment, exercise equipment, and outdoor equipment. Technological advancements, changing consumer preferences, and the growing focus on fitness and wellness are some of the factors driving the Sports Equipment market.

Structure:

The Sports Equipment market can be broken down into several product categories:

  • Winter Sports Equipment: This category includes equipment used for sports and activities that take place in snowy or icy conditions, such as skiing, snowboarding, and ice skating. Examples include skis, snowboards, boots, poles, and ice skates.
  • Water Sports Equipment: This category encompasses equipment used for sports and activities that take place in water, such as swimming, surfing, and paddleboarding. Examples include swimwear, surfboards, paddleboards, and water skis.
  • Racket Sports Equipment: This category includes equipment used for sports that involve hitting a ball or shuttlecock with a racket or paddle, such as tennis, badminton, and squash. Examples include rackets, balls, shuttlecocks, and nets.
  • Fishing Equipment: This category encompasses equipment used for fishing, including rods, reels, hooks, lines, and lures. It also includes clothing and accessories designed for fishing, such as waders and hats.
  • Team Sports Equipment: This category includes equipment used for team sports such as soccer, basketball, football, and baseball. Examples include balls, goals, nets, bats, and protective gear.
  • Golf Equipment: This category includes equipment used for golf, such as clubs, balls, bags, and carts.
  • Exercise Equipment: This category encompasses equipment used for exercise and fitness, such as treadmills, ellipticals, stationary bikes, and weight machines.
  • Outdoor Equipment: This category includes equipment used for outdoor activities and adventures, such as camping, hiking, and rock climbing. Examples include tents, sleeping bags, backpacks, and climbing gear.

Additional Information:

The market comprises revenue and average revenue per capita. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Nike, Adidas, Under Armour, Puma, and Decathlon. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Indoor and outdoor sports equipment
  • Gym and exercise equipment
  • Protective gear and other sports accessories

Out-Of-Scope

  • Sports apparel
  • Sports footwear
  • Outdoor furniture
Sports Equipment: market data & analysis - Cover

Market Insights report

Sports Equipment: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

    Modeling approach:

    Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

    Consumer

    Access more Market Insights on Consumer topics with our featured report

    Sports Equipment: market data & analysis - BackgroundSports Equipment: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Contact

    Get in touch with us. We are happy to help.