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String Instruments - Gambia

Gambia
  • In Gambia, the revenue in the String Instruments market is US$791.1k in 2024.
  • It is projected to experience an annual growth rate of 9.23% (CAGR 2024-2029).
  • When compared globally, China leads the market with revenue of US$1.1bn in 2024.
  • In terms of per capita figures, each person in Gambia generates revenues of US$0.28 in 2024.
  • Despite limited access to resources, the demand for traditional string instruments in Gambia remains strong, reflecting the country's rich musical heritage.

Definition:

String instruments are musical instruments that produce sound by vibrating strings that are either plucked, bowed, or struck. Examples of string instruments include guitars, violins, cellos, and basses. These instruments are commonly used in a variety of musical genres, from classical to rock, and are popular for their versatility and wide range of sounds. Modern versions of these instruments include electric guitars and electric violins, which use electronic amplification to enhance their sound and allow for greater portability.

Additional Information:

The market for string instruments comprises revenue and average revenue per capita. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies such as Fender, Gibson, Yamaha, and Martin. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Guitar family, such as acoustic guitars, electric guitars and bass guitars
  • Violin family, such as violin, viola, cello and double bass
  • Harp family, such as concert harp and celtic harp
  • Other string instruments, such as banjo, mandolin, ukulele and sitar

Out-Of-Scope

  • Accessories of musical instruments, such as bows, rosin, shoulder rests, guitar strings and tuning pegs

Revenue

Notes: Data was converted from local currencies using average exchange rates of the respective year.

Most recent update: Jul 2024

Source: Statista Market Insights

Most recent update: Jul 2024

Source: Statista Market Insights

Sales Channels

Most recent update: Mar 2024

Source: Statista Market Insights

Global Comparison

Most recent update: Jul 2024

Source: Statista Market Insights

Methodology

Data coverage:

The data encompasses B2C enterprises. Figures are based on consumer spending on goods people buy for their leisure activities and hobbies.

Modeling approach:

Market sizes are determined through a Top-Down approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use in-house market research, national statistical offices, international institutions, trade associations, third-party studies, and survey results from our primary research (e.g., the Statista Global Consumer Survey). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, and household number. This data helps us estimate the market size for each country individually.

Forecasts:

In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, exponential trend smoothing is well suited for forecasting the Toys & Hobby market with a projected steady growth. The main drivers are GDP per capita and consumer spending per capita.

Additional notes:

The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year.

Key Market Indicators

Notes: Based on IMF, World Bank, UN and Eurostat

Most recent update: Sep 2024

Source: Statista Market Insights

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