Skip to main content
  1. Market Insights
  2. Consumer
  3. Smart Home

Home Entertainment - Laos

Laos
  • Revenue in the Home Entertainment market is projected to reach US$1.8m in 2024.
  • Revenue is expected to show an annual growth rate (CAGR 2024-2029) of 10.18%, resulting in a projected market volume of US$3.0m by 2029.
  • In the Home Entertainment market, the number of active households is expected to amount to 70.1k users by 2029.
  • Household penetration will be 2.8% in 2024 and is expected to hit 4.9% by 2029.
  • The average revenue per installed Smart Home currently is expected to amount to US$48.67.

Definition:

Home Entertainmentmarket comprises the sale of products for multi-room entertainment (e.g., sound systems) as well as connected remote controls and streaming devices (e.g., Amazon Fire TV stick, Google Chromecast).
General, freely programmable buttons and switches (see Control & Connectivity) or light bulbs for different lighting scenarios (see Comfort & Lighting) are not included. Smart TVs are also not considered here because their functions are, in most cases, not directly controlled via the Internet but networking is primarily used for the retrieval of media content.

Additional Information:

The market comprises revenue, average revenue per smart home, number of smart homes so as the household penetration rate by smart home, and key players. Figures are generated through both online and offline sales channels and include exclusive spending by consumers (B2C). Market leaders include Amazon, Google, Harman Kardon, Samsung, Bose, and other brands renowned for their innovation, brand recognition, and expansive distribution channels within their respective categories. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • Digitally connected and controlled devices for entertainment purposes
  • Various multiroom entertainment systems (audio and/or video) with a primary focus on entertainment (e.g., Juke 6& 8, Sonos Era 100 Arc 5.1 Heimkino Set)
  • Streaming devices (e.g., Amazon Fire TV stick, Google Chromecast)
  • Entertainment remotes

Out-Of-Scope

  • Classical entertainment devices without smart home connection
  • Smart TVs and receivers without smart home integration
  • Smart speakers with a primary focus on Control & Connectivity (Amazon Echo, Google Home etc.)
  • B2B/C2C sales of any kind (e.g. to hotels or office buildings)
Home Entertainment: market data & analysis - Cover

Market Insights report

Home Entertainment: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Key Players

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Product Types

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Oct 2024

    Source: Statista Market Insights

    Analyst Opinion

    The Home Entertainment market in Laos has been experiencing significant growth in recent years, driven by changing customer preferences, emerging trends, and local special circumstances. Customer preferences in the Home Entertainment market in Laos have shifted towards more immersive and interactive experiences.

    Consumers are increasingly seeking out high-quality audio and visual equipment, such as large-screen televisions, surround sound systems, and gaming consoles, to enhance their entertainment experiences at home. This trend is in line with global market preferences, as consumers worldwide are also investing in home entertainment systems to create a cinematic experience in the comfort of their own homes. One of the key trends in the Home Entertainment market in Laos is the rising popularity of streaming services.

    With the increasing availability of high-speed internet connections, consumers are opting for streaming platforms to access a wide range of movies, TV shows, and music on-demand. This trend is driven by the convenience and affordability of streaming services, as well as the growing popularity of online content consumption globally. As a result, traditional forms of home entertainment, such as physical media like DVDs, are gradually being replaced by digital streaming platforms.

    Another emerging trend in the Home Entertainment market in Laos is the growing demand for smart home technology. Smart TVs, smart speakers, and other connected devices are gaining popularity among consumers who seek seamless integration between their entertainment systems and other smart devices in their homes. This trend is driven by the increasing adoption of Internet of Things (IoT) technology and the desire for a more connected and convenient lifestyle.

    In addition to customer preferences and emerging trends, there are also local special circumstances that contribute to the development of the Home Entertainment market in Laos. The country's improving infrastructure, including the expansion of internet connectivity and the availability of affordable consumer electronics, has played a significant role in driving the market growth. Furthermore, the rising disposable income and changing lifestyles of the Laotian population have also contributed to the increased demand for home entertainment products and services.

    Underlying macroeconomic factors, such as the steady economic growth and increasing urbanization in Laos, have created a favorable environment for the Home Entertainment market. As the country continues to experience economic development and improvements in living standards, consumers are more willing to invest in home entertainment systems and services. Additionally, the growing tourism industry in Laos has also contributed to the market growth, as tourists seek entertainment options during their visits to the country.

    Overall, the Home Entertainment market in Laos is experiencing growth due to changing customer preferences, emerging trends, local special circumstances, and underlying macroeconomic factors. As the market continues to evolve, it is expected that the demand for immersive and interactive home entertainment experiences will continue to drive the growth of the industry.

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on the sales of smart home products, excluding taxes.

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on a specific rationale for each market category. As a basis for evaluating markets, we use the Statista Global Consumer Survey, market data from independent databases and third-party sources, and Statista interviews with market experts. In addition, we use relevant key market indicators and data from country-specific associations, such as household internet penetration and consumer spending for households. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting innovative products due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward smart home integration.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated once a year, in case market dynamics change we do more frequent updates.

    Consumer

    Access more Market Insights on Consumer topics with our featured report

    Home Entertainment: market data & analysis - BackgroundHome Entertainment: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

    Explore more high-quality data on related topic

    Smart home - statistics & facts

    Smart homes use connected devices and appliances to perform actions, tasks, and automated routines to save money, time, and energy. They are the ongoing revolution of the humble home appliance mixed with AI, robotics, and improvement in IoT technologies. AI in particular, speeding up response times and working as an automation bridge between homeowner and home is already having an impact.
    More data on the topic

    Explore more high-quality data on related topic

    Entertainment devices - statistics & facts

    After a day spent working or studying, everybody needs to relax: be it watching movies, listening to music, or playing games. Today, consumers can choose from an array of technological products to perform such activities. Known as entertainment devices, they can be defined as devices used for viewing and playing various types of media. As part of the consumer electronics industry, entertainment devices include TVs and streaming devices, smartphones, laptops, tablets, gaming consoles, and extended reality (XR) devices, such as virtual reality headsets.
    More data on the topic

    Contact

    Get in touch with us. We are happy to help.