Definition:
Home Entertainmentmarket comprises the sale of products for multi-room entertainment (e.g., sound systems) as well as connected remote controls and streaming devices (e.g., Amazon Fire TV stick, Google Chromecast).
General, freely programmable buttons and switches (see Control & Connectivity) or light bulbs for different lighting scenarios (see Comfort & Lighting) are not included. Smart TVs are also not considered here because their functions are, in most cases, not directly controlled via the Internet but networking is primarily used for the retrieval of media content.
Additional Information:
The market comprises revenue, average revenue per smart home, number of smart homes so as the household penetration rate by smart home, and key players. Figures are generated through both online and offline sales channels and include exclusive spending by consumers (B2C). Market leaders include Amazon, Google, Harman Kardon, Samsung, Bose, and other brands renowned for their innovation, brand recognition, and expansive distribution channels within their respective categories. For more information on the data displayed, use the info button right next to the boxes.
Notes: Data was converted from local currencies using average exchange rates of the respective year.
Most recent update: Oct 2024
Source: Statista Market Insights
Most recent update: Oct 2024
Source: Statista Market Insights
Most recent update: Oct 2024
Source: Statista Market Insights
Most recent update: Oct 2024
Source: Statista Market Insights
The Home Entertainment market in Cyprus is experiencing significant growth and development, driven by changing customer preferences and local special circumstances.
Customer preferences: In recent years, there has been a shift in customer preferences towards home entertainment in Cyprus. With the advancement of technology, consumers are increasingly turning to digital platforms for their entertainment needs. Streaming services, such as Netflix and Amazon Prime, have gained popularity, offering a wide range of movies, TV shows, and original content. This shift towards digital entertainment is fueled by the convenience and accessibility it provides, allowing consumers to watch their favorite content anytime and anywhere.
Trends in the market: One of the key trends in the Home Entertainment market in Cyprus is the increasing demand for smart TVs. These televisions offer internet connectivity and built-in streaming services, eliminating the need for external devices such as set-top boxes or gaming consoles. The affordability and availability of smart TVs have made them a popular choice among consumers, driving the growth of this segment in the market. Another trend in the market is the rising popularity of gaming consoles. Gaming has become a mainstream form of entertainment, attracting a wide range of consumers across different age groups. The introduction of new gaming consoles with enhanced graphics and immersive gameplay experiences has fueled the demand for gaming consoles in Cyprus. Additionally, the COVID-19 pandemic has further boosted the demand for gaming consoles as people are spending more time at home and looking for ways to entertain themselves.
Local special circumstances: Cyprus has a strong tourism industry, attracting millions of visitors every year. This has a significant impact on the Home Entertainment market, as tourists often look for entertainment options during their stay. The demand for home entertainment products and services increases during peak tourist seasons, contributing to the growth of the market. Additionally, the local film industry in Cyprus has been gaining recognition, leading to an increased interest in local films and TV shows.
Underlying macroeconomic factors: The economic stability and disposable income levels in Cyprus play a crucial role in the development of the Home Entertainment market. As the economy continues to grow, consumers have more purchasing power, allowing them to invest in home entertainment products and services. Furthermore, the government's focus on promoting digital infrastructure and connectivity has created a favorable environment for the growth of the Home Entertainment market. In conclusion, the Home Entertainment market in Cyprus is witnessing significant growth and development, driven by changing customer preferences towards digital entertainment, the popularity of smart TVs and gaming consoles, local special circumstances such as tourism, and the underlying macroeconomic factors of economic stability and government initiatives.
Data coverage:
The data encompasses B2C enterprises. Figures are based on the sales of smart home products, excluding taxes.Modeling approach:
Market sizes are determined through a bottom-up approach, building on a specific rationale for each market category. As a basis for evaluating markets, we use the Statista Global Consumer Survey, market data from independent databases and third-party sources, and Statista interviews with market experts. In addition, we use relevant key market indicators and data from country-specific associations, such as household internet penetration and consumer spending for households. This data helps us estimate the market size for each country individually.Forecasts:
In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting innovative products due to the non-linear growth of technology adoption. The main drivers are GDP/capita, level of digitization, and consumer attitudes toward smart home integration.Additional notes:
The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated once a year, in case market dynamics change we do more frequent updates.Notes: Based on data from IMF, World Bank, UN and Eurostat
Most recent update: Sep 2024
Source: Statista Market Insights