Consumer Electronics - G20

  • G20
  • In 2024, the revenue in the Consumer Electronics market in the country in G20 amounts to US$761.9bn.
  • It is projected to experience an annual growth rate of 2.72% (CAGR 2024-2029).
  • The largest segment in this market is Telephony, with a market volume of US$372.9bn in 2024.
  • In comparison to other countries, in China generates the most revenue in the Consumer Electronics market, with US$198.5bn in 2024.
  • When considering the total population, the per person revenue generated in 2024 is approximately US$152.30.
  • By 2029, the volume in the Consumer Electronics market is expected to reach 6,795.0m pieces.
  • Additionally, a volume growth of 1.4% is predicted for 2025.
  • The average volume per person in the Consumer Electronics market is projected to be 1.2pieces in 2024.
  • It's worth noting that all these figures and insights are specific to the Consumer Electronics market within the G20 country.
  • In the consumer electronics market, China leads the way as the largest manufacturer and exporter of electronic devices in the G20 countries.

Key regions: United States, Worldwide, India, Europe, Germany

 
Market
 
Region
 
Region comparison
 
Currency
 

Analyst Opinion

The consumer electronics market is in a state of constant development as smart electronic devices continue to replace traditional products in the consumer electronic market. Smartphones dominate the market by generating the highest revenues for consumer electronics, whereby the key players of Apple and Samsung also use their technology for other electronic devices, enabling them to expand their dominance in the market. New key players threatening Apple and Samsung’s market position are Chinese competitors such as Xiaomi and Huawei which are showing record growth levels for smartphones and other electronic products. The key drivers in the market which foresee future growth potential are the following: the expansion of 5G networks allowing massive amounts of data to be transferred in real-time, promoting concepts such as smart cities and the interconnectivity of objects; virtual reality which is being led by Metaverse, previously known as Facebook, promising to create a parallel world; and the gaming sector, which subsequently can integrate virtual reality technologies to create a gaming experience which can enables the virtual and the real to be combined.

Methodology

Modeling approach:

Overview

  • Revenue
  • Key Players
  • Volume
  • Price
  • Analyst Opinion
  • Sales Channels
  • Global Comparison
  • Methodology
  • Key Market Indicators
Please wait

Contact

Get in touch with us. We are happy to help.
Statista Locations
Contact Meredith Alda
Meredith Alda
Sales Manager– Contact (United States)

Mon - Fri, 9am - 6pm (EST)

Contact Yolanda Mega
Yolanda Mega
Operations Manager– Contact (Asia)

Mon - Fri, 9am - 5pm (SGT)

Contact Ayana Mizuno
Ayana Mizuno
Junior Business Development Manager– Contact (Asia)

Mon - Fri, 10:00am - 6:00pm (JST)

Contact Lodovica Biagi
Lodovica Biagi
Director of Operations– Contact (Europe)

Mon - Fri, 9:30am - 5pm (GMT)

Contact Carolina Dulin
Carolina Dulin
Group Director - LATAM– Contact (Latin America)

Mon - Fri, 9am - 6pm (EST)