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Computing - APAC

APAC
  • Revenue in the Computing market amounts to US$129.7bn in 2024. The market is expected to grow annually by 2.72% (CAGR 2024-2028).
  • In global comparison, most revenue is generated China (US$41.2bn in 2024).
  • In relation to total population figures, per person revenues of US$30.27 are generated in 2024.
  • In the Computing market, volume is expected to amount to 1.7bn pieces by 2028. The Computing market is expected to show a volume growth of 0.9% in 2025.0.
  • The average volume per person in the Computing market is expected to amount to 0.4pieces in 2024.

Definition:

The Computing segment refers to the devices that are used to perform a variety of computing functions, including data processing, communication, and storage. Examples include tablets, laptops, desktop PCs, monitors, keyboards, printers, and storage units. These devices typically consist of hardware components, such as processors, memory, and storage, as well as software components that enable the device to run specific applications or perform certain tasks. Computing devices are used in a wide range of settings, from personal use to business and scientific applications. The technology driving computing devices continues to evolve, with innovations in areas such as processing power, battery life, and connectivity.

Structure:

The Computing segment can be broken down into several product categories:

  • Tablets: These are portable computing devices with a touch screen interface, offering a range of capabilities beyond basic computing, including internet access, multimedia capabilities, and wearable technology.
  • Laptops: These are portable computing devices that offer a range of capabilities beyond basic computing, including internet access, multimedia capabilities, and wearable technology.
  • Desktop PCs: These are traditional computing devices that are typically larger and more powerful than laptops or tablets, offering a range of capabilities beyond basic computing, including internet access, multimedia capabilities, and wearable technology.
  • PC Monitors & Projectors: These are devices used for display of computing devices, offering a range of display capabilities, from basic to high-definition displays.
  • Keyboards: These are input devices used with computing devices, offering a range of styles and functionalities, from basic typing to advanced multimedia capabilities.
  • Printers & Copiers: These are devices used for printing and copying, offering a range of functionalities, from basic black and white printing to advanced color printing.
  • Storage Units: These are devices used for storing and retrieving digital information, including hard drives, flash drives, and memory cards.

Additional Information:

The market comprises revenue, average revenue per capita, volume, average volume per capita and price. Figures are generated through both online and offline sales channels and include spending by consumers (B2C). Key players in the market are companies like Apple, HP, Dell, Lenovo, and ASUS. These companies are leaders in their respective segments and are known for their innovative products, brand reputation, and extensive distribution networks. For more information on the data displayed, use the info button right next to the boxes.

In-Scope

  • PCs, laptops and tablets
  • PC monitors, printers and other output units
  • Keyboards
  • Discs, hard drives and other information storage units

Out-Of-Scope

  • Smartphones
  • Handheld gaming consoles
  • Software
Computing: market data & analysis - Cover

Market Insights report

Computing: market data & analysis

Study Details

    Revenue

    Notes: Data was converted from local currencies using average exchange rates of the respective year.

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Volume

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Price

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Global Comparison

    Most recent update: Mar 2024

    Source: Statista Market Insights

    Methodology

    Data coverage:

    The data encompasses B2C enterprises. Figures are based on consumer spending on electronic and digital devices used privately either for entertainment (televisions, game consoles, smart speakers, etc.), communication (telephones, smartphones, etc.) or home-office activities (printers, copiers, etc.).

    Modeling approach:

    Market sizes are determined through a bottom-up approach, building on specific predefined factors for each market segment. As a basis for evaluating markets, we use annual financial reports of the market-leading companies and industry associations, third-party studies and reports, survey results from our primary research (e.g., the Statista Global Consumer Survey), as well as performance factors (e.g., user penetration, price per product, usage). In addition, we use relevant key market indicators and data from country-specific associations, such as GDP, consumer spending, number of internet users, smartphone penetration rate, household number and consumer price index. This data helps us estimate the market size for each country individually.

    Forecasts:

    In our forecasts, we apply diverse forecasting techniques. The selection of forecasting techniques is based on the behavior of the relevant market. For example, the S-curve function and exponential trend smoothing are well suited for forecasting electronic products due to the non-linear growth of technology adoption and regular product upgrade. The main drivers are GDP per capita, consumer spending per capita, and 5G penetration rate.

    Additional notes:

    The data is modeled using current exchange rates. The impact of the COVID-19 pandemic and the Russia-Ukraine war are considered at a country-specific level. The market is updated twice a year. In some cases, the data is updated on an ad hoc basis (e.g., when new, relevant data has been released or significant changes within the market have an impact on the projected development). GCS data is reweighted for representativeness.

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    Computing: market data & analysis - BackgroundComputing: market data & analysis - Cover

    Key Market Indicators

    Notes: Based on data from IMF, World Bank, UN and Eurostat

    Most recent update: Sep 2024

    Source: Statista Market Insights

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